This paper considers alternative approaches to image making and printing that moves from the on-screen representation of images and painting applications, to the physical generation and methods for surface deposition or 2.5D printing. The research investigates the application of new materials and print processes, as an alternative to four-colour separation and half-toning and departs from traditional halftone screening that uses a vector approach to image construction. The first aspect of the paper describes a non-photorealistic rendering image segmentation algorithm that is used to create a series of colour texture layers. The second part of the paper describes a preparatory UV curing additive that can be used to increase the textured qualities of the brush strokes.
Parraman, C., O'Dowd, P., & Harding, M. (2015, May). Painting by numbers: Transforming fields and edges vectors. Paper presented at AIC2015 Tokyo