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Outputs (5)

The application of eye-tracking technology in architecture engineering and construction industry: A systematic review (2021)
Presentation / Conference Contribution

Despite the scholarly attention on eye-tracking technology in the AEC industry, no studies thus far have attempted to aggregate the findings or knowledge. To bridge this gap and to better understand the state-of-the-art of eye-tracking technology’s a... Read More about The application of eye-tracking technology in architecture engineering and construction industry: A systematic review.

I spy with my little eye: Improving user involvement in elderly care facility design through virtual reality (2021)
Book Chapter

Recent studies have established that an ageing population is the most prevalent problem for healthcare provision. Thus, the design of care facilities must ensure better support for the needs of the elderly population. One of the areas of innovation i... Read More about I spy with my little eye: Improving user involvement in elderly care facility design through virtual reality.

Towards development of a distributed virtual furniture, fixture and equipment shopping environment (2021)
Presentation / Conference Contribution

Purpose: -The dynamic consumer behaviour, as well as the current state of nationwide lock-down and social distancing mandates, has left retail industries like the Furniture Fixture and Equipment (FFE) sector under unprecedented disruption, leaving th... Read More about Towards development of a distributed virtual furniture, fixture and equipment shopping environment.

The effectiveness of interactive virtual reality for furniture, fixture and equipment design communication: an empirical study (2021)
Journal Article

Purpose: This study aims to propose a novel approach to developing an interactive and immersive virtual environment for design communication in the furniture, fixture and equipment (FFE) sector. The study further investigates its effectiveness in enh... Read More about The effectiveness of interactive virtual reality for furniture, fixture and equipment design communication: an empirical study.