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Nigel Newbutt's Outputs (39)

Co-designing a social robot in a special educational needs school: Listening to the ambitions of autistic children and their teachers (2022)
Journal Article

Social robots have the potential to support autistic school children with their wellbeing. This research reveals how a co-design approach with autistic children and their teachers was undertaken. Focus groups with autistic children and teachers colla... Read More about Co-designing a social robot in a special educational needs school: Listening to the ambitions of autistic children and their teachers.

“It’s important to think of Pepper as a teaching aid or resource external to the classroom”: A social robot in a school for autistic children (2022)
Journal Article

For a period of 3 weeks in June 2021, we embedded a social robot (Softbank Pepper) in a Special Educational Needs (SEN) school for autistic children. The robot’s behaviours and integration into the school were co-designed with the children and teache... Read More about “It’s important to think of Pepper as a teaching aid or resource external to the classroom”: A social robot in a school for autistic children.

Exposure to green, blue and historic environments and mental well-being: A comparison between virtual reality head-mounted display and flat screen exposure (2022)
Journal Article

Improving the mental health of urban residents is a global public health priority. This study builds on existing work that demonstrates the ability of virtual exposure to restorative environments to improve population mental health. It compares the r... Read More about Exposure to green, blue and historic environments and mental well-being: A comparison between virtual reality head-mounted display and flat screen exposure.

UNICEF guidance on AI for children: Application to the design of a social robot for and with autistic children (2021)
Presentation / Conference Contribution

For a period of three weeks in June 2021, we embedded a social robot (Softbank Pepper) in a Special Educational Needs (SEN) school, with a focus on supporting the well-being of autistic children. Our methodology to design and embed the robot among th... Read More about UNICEF guidance on AI for children: Application to the design of a social robot for and with autistic children.

Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques. (2019)
Book Chapter

Abstract. Participatory design (PD) refers to the involvement of users in the design and development process. Those who may be identified as eventual users of such technology are often involved in the development process as testers or as informants.... Read More about Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques..

Using virtual reality head-mounted displays with autistic children: Views, experiences and future directions (2019)
Journal Article

This article seeks to place children on the autism spectrum at the centre of a study examining the potential of virtual reality head-mounted displays used in classrooms. In doing so we provide data that addresses three important and often overlooked... Read More about Using virtual reality head-mounted displays with autistic children: Views, experiences and future directions.

Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development (2019)
Book Chapter

In this chapter we will reflect on two projects that have enabled disabled groups to be involved in designing and influencing technology that will be used by them. In addition, we will reflect on the process, limitations, barriers and actual involve... Read More about Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development.

Towards a framework for implementation of virtual reality technologies in schools for autistic pupils (2018)
Presentation / Conference Contribution

Virtual reality and associated technologies offer unique potential for learning in special educational contexts. Research studies have demonstrated applications of collaborative VR for encouraging and enabling children with autism to communicate and... Read More about Towards a framework for implementation of virtual reality technologies in schools for autistic pupils.

The acceptance, challenges, and future applications of wearable technology and virtual reality to support people with autism spectrum disorders (2017)
Book Chapter

This chapter provides a brief review of how virtual reality technologies (VRTs) have been used within research-contexts to support people on the autism spectrum. One area of innovation and research that has evolved since the mid-1990s to aid people w... Read More about The acceptance, challenges, and future applications of wearable technology and virtual reality to support people with autism spectrum disorders.