Skip to main content

Research Repository

Advanced Search

All Outputs (44)

An analysis of the potential to utilize virtual worlds to enhance edutainment and improve the wellbeing of the ageing population (2013)
Book Chapter

The contribution of this paper identifies the importance of developing and designing tailored virtual places which older members of society can utilize easily and safely within this context; with a focused application of addressing social isolation,... Read More about An analysis of the potential to utilize virtual worlds to enhance edutainment and improve the wellbeing of the ageing population.

Ageing well and learning through online immersive participation using a multi-user Web 3D environment (2011)
Presentation / Conference Contribution

The Second Life (SL) multi-user virtual environment offers researcher opportunities to experiment with its rich communication, virtual collaboration, and 3-D content creation integrated tools. The SL synthetic world has already revealed great potenti... Read More about Ageing well and learning through online immersive participation using a multi-user Web 3D environment.

VIRVIL, a 3D virtual village to assess the impact of low and zero carbon technologies in the built environment (2008)
Presentation / Conference Contribution

Building on the extensive research in Virtual Reality (VR), we are proposing a new dynamic prototype for modelling and simulating carbon emissions in a virtual village called VIRVIL. VIRVIL is a simulated settlement for the assessment of the impact o... Read More about VIRVIL, a 3D virtual village to assess the impact of low and zero carbon technologies in the built environment.