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Outputs (678)

A comparative study of leading and trailing-edge morphing aerofoil using large eddy simulation (2025)
Presentation / Conference Contribution

This study conducts a high-fidelity computational investigation into the aerodynamic performance of a NACA2412 aerofoil with parabolic leading- and trailing-edge morphings. The open-source CFD platform OpenFOAM® is employed using a large eddy simulat... Read More about A comparative study of leading and trailing-edge morphing aerofoil using large eddy simulation.

Addressing mitigation, adaptation, and resilience through community climate and nature action (2025)
Presentation / Conference Contribution

This presentation explores Community Climate and Nature Action (CCNA) as a model for positive tipping points. Research indicates that communities need to be engaged in decision-making to enable a ‘just transition’ to a resilient net zero world. The n... Read More about Addressing mitigation, adaptation, and resilience through community climate and nature action.

Virtual reality approach to enhancing hazard perception in construction using eye-tracking and deep learning (2025)
Book Chapter

Over 50% of onsite hazards remain unrecognized, primarily due to poor hazard perception and attention deficits. Eye-tracking can help in understanding human visual attention and cognitive response, but its application in construction has been restric... Read More about Virtual reality approach to enhancing hazard perception in construction using eye-tracking and deep learning.

Navigating urban futures: Crafting an experimental framework for eye-tracking integrated virtual reality in co-creative planning (2025)
Book Chapter

Wheelchair users (WCUs) often face unnecessary risks and socio-economic exclusion due to inadequate urban infrastructure. In this context, adopting participatory design (PD) in urban infrastructure planning proffers socially inclusive urban developme... Read More about Navigating urban futures: Crafting an experimental framework for eye-tracking integrated virtual reality in co-creative planning.