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Outputs (52)

A systematic review of reverberation and accessibility for B/blind users in virtual environments (2023)
Conference Proceeding
Child, L., Mitchell, T., & Ford, N. (2023). A systematic review of reverberation and accessibility for B/blind users in virtual environments.

Reverberation is often used in linear and non-linear media to convey the acoustic characteristics of a space. This information is presented alongside visual stimuli to create a multi-modal experience, assisting participants in developing visual and a... Read More about A systematic review of reverberation and accessibility for B/blind users in virtual environments.

Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Participatory conceptual design of accessible digital musical instruments using generative AI (2023)
Conference Proceeding
Aynsley, H., Mitchell, T. J., & Meckin, D. (in press). Participatory conceptual design of accessible digital musical instruments using generative AI.

This paper explores the potential of AI text-to-image diffusion models (e.g. DALLE-2 and Midjourney) to support the early phase design of new digital musical instruments in collaboration with Disabled musicians. The paper presents initial findings fr... Read More about Participatory conceptual design of accessible digital musical instruments using generative AI.

The impact of data sonification in virtual reality robot teleoperation (2022)
Journal Article
Bremner, P., Mitchell, T. J., & McIntosh, V. (2022). The impact of data sonification in virtual reality robot teleoperation. Frontiers in Virtual Reality, 3, 904720. https://doi.org/10.3389/frvir.2022.904720

Virtual Reality (VR) is being increasingly used to provide a more intuitive and embodied approach to robotic teleoperation, giving operators a sense of presence in the remote environment. Prior research has shown that presence can be enhanced when ad... Read More about The impact of data sonification in virtual reality robot teleoperation.

Studying how digital luthiers choose their tools (2022)
Conference Proceeding
Renney, N., Renney, H., Mitchell, T. J., & Gaster, B. R. (2022). Studying how digital luthiers choose their tools. . https://doi.org/10.1145/3491102.3517656

Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established an... Read More about Studying how digital luthiers choose their tools.

HyperModels - A framework for GPU accelerated physical modelling sound synthesis (2022)
Conference Proceeding
Renney, H., Willemsen, S., Gaster, B. R., & Mitchell, T. J. (2022). HyperModels - A framework for GPU accelerated physical modelling sound synthesis. . https://doi.org/10.21428/92fbeb44.98a4210a

Physical modelling sound synthesis methods generate vast and intricate sound spaces that are navigated using meaningful parameters. Numerical based physical modelling nsynthesis methods provide authentic representations of the physics they model. Unf... Read More about HyperModels - A framework for GPU accelerated physical modelling sound synthesis.

Survival of the synthesis—GPU accelerating evolutionary sound matching (2022)
Journal Article
Renney, H., Gaster, B., & Mitchell, T. J. (2022). Survival of the synthesis—GPU accelerating evolutionary sound matching. Concurrency and Computation: Practice and Experience, 34(10), Article e6824. https://doi.org/10.1002/cpe.6824

Manually configuring synthesizer parameters to reproduce a particular sound is a complex and challenging task. Researchers have previously used different optimization algorithms, including evolutionary algorithms to find optimal sound matching soluti... Read More about Survival of the synthesis—GPU accelerating evolutionary sound matching.

Assessing the Role of Gaze Tracking in Optimizing Humans-In-The-Loop Telerobotic Operation Using Multimodal Feedback (2021)
Journal Article
Bolarinwa, J., Eimontaite, I., Mitchell, T., Dogramadzi, S., & Caleb-Solly, P. (2021). Assessing the Role of Gaze Tracking in Optimizing Humans-In-The-Loop Telerobotic Operation Using Multimodal Feedback. Frontiers in Robotics and AI, 8, Article 578596. https://doi.org/10.3389/frobt.2021.578596

A key challenge in achieving effective robot teleoperation is minimizing teleoperators’ cognitive workload and fatigue. We set out to investigate the extent to which gaze tracking data can reveal how teleoperators interact with a system. In this stud... Read More about Assessing the Role of Gaze Tracking in Optimizing Humans-In-The-Loop Telerobotic Operation Using Multimodal Feedback.

Was that me?: Exploring the effects of error in gestural digital musical instruments (2020)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. J. (2020). Was that me?: Exploring the effects of error in gestural digital musical instruments. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (168-174). https://doi.org/10.1145/3411109.3411137

Traditional Western musical instruments have evolved to be robust and predictable, responding consistently to the same player actions with the same musical response. Consequently, errors occurring in a performance scenario are typically attributed to... Read More about Was that me?: Exploring the effects of error in gestural digital musical instruments.

Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes (2020)
Conference Proceeding
Mitchell, T. J., Jones, A. J., O’Connor, M. B., Wonnacott, M. D., Glowacki, D. R., & Hyde, J. (2020). Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (214-221). https://doi.org/10.1145/3411109.3411143

Scientists increasingly rely on computational models of atoms and molecules to observe, understand and make predictions about the microscopic world. Atoms and molecules are in constant motion, with vibrations and structural fluctuations occurring at... Read More about Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes.

There and Back Again: The Practicality of GPU Accelerated Digital Audio (2020)
Presentation / Conference
Renney, H., Gaster, B. R., & Mitchell, T. J. (2020, July). There and Back Again: The Practicality of GPU Accelerated Digital Audio. Paper presented at NIME’20: Proceedings of the 20th New Interfaces for Musical Expression, Online

General-Purpose GPU computing is becoming an increas-ingly viable option for acceleration, including in the audiodomain. Although it can improve performance, the intrin-sic nature of a device like the GPU involves data transfersand execution commands... Read More about There and Back Again: The Practicality of GPU Accelerated Digital Audio.

Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment (2020)
Conference Proceeding
Hunt, S. J., Mitchell, T. J., & Nash, C. (2020). Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment.

Computer composed music remains a novel and challenging problem to solve. Despite an abundance of techniques and systems little research has explored how these might be useful for end-users looking to compose with generative and algorithmic music tec... Read More about Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment.

Automating algorithmic representations of musical structure using IGME: The Interactive Generative Music Environment (2019)
Presentation / Conference
Hunt, S. J., Mitchell, T., & Nash, C. (2019, December). Automating algorithmic representations of musical structure using IGME: The Interactive Generative Music Environment. Paper presented at Innovation In Music 2019, University of West London

In this paper we explore the recreation of existing musical compositions by representing the music as a series of unique musical bars, and other bars that can be replicated through various algorithmic transformations, inside the Interactive Generativ... Read More about Automating algorithmic representations of musical structure using IGME: The Interactive Generative Music Environment.

The use of different feedback modalities and verbal collaboration in tele-robotic assistance (2019)
Conference Proceeding
Bolarinwa, J., Eimontaite, I., Dogramadzi, S., Mitchell, T., & Caleb-Solly, P. (2019). The use of different feedback modalities and verbal collaboration in tele-robotic assistance. https://doi.org/10.1109/rose.2019.8790412

This paper explores the effects of different feedback modalities (gripper orientation via peripheral (side) vision and haptic feedback) and verbal collaboration with the service-user on the performance of tele-operators in completing a tele-robotic a... Read More about The use of different feedback modalities and verbal collaboration in tele-robotic assistance.

The alchemy of chaos: A sound art sonification of a year of Tourette’s episodes (2019)
Presentation / Conference
Mitchell, T. J., Thom, J., Pountney, M., & Hyde, J. (2019, June). The alchemy of chaos: A sound art sonification of a year of Tourette’s episodes. Paper presented at The 25th International Conference on Auditory Display (ICAD 2019), Northumbria University, Northumbria, England

Touretteshero is the name of a organisation that aims to raise awareness of Tourette's syndrome by sharing and celebrating the creativity and humor of the involuntary vocal and movement tics that characterise the condition. This paper documents the d... Read More about The alchemy of chaos: A sound art sonification of a year of Tourette’s episodes.

Interactive molecular dynamics in virtual reality from quantum chemistry to drug binding: An open-source multi-person framework (2019)
Journal Article
O’Connor, M. B., Bennie, S. J., Deeks, H. M., Jamieson-Binnie, A., Jones, A. J., Shannon, R. J., …Glowacki, D. R. (2019). Interactive molecular dynamics in virtual reality from quantum chemistry to drug binding: An open-source multi-person framework. Journal of Chemical Physics, 150(22), https://doi.org/10.1063/1.5092590

© 2019 Author(s). As molecular scientists have made progress in their ability to engineer nanoscale molecular structure, we face new challenges in our ability to engineer molecular dynamics (MD) and flexibility. Dynamics at the molecular scale differ... Read More about Interactive molecular dynamics in virtual reality from quantum chemistry to drug binding: An open-source multi-person framework.

OpenCL vs: Accelerated finite-difference digital synthesis (2019)
Conference Proceeding
Renney, H., Gaster, B. R., & Mitchell, T. (2019). OpenCL vs: Accelerated finite-difference digital synthesis. . https://doi.org/10.1145/3318170.3318172

© 2019 Copyright held by the owner/author(s). Publication rights licensed to ACM. Digital audio synthesis has become an important component of modern music production with techniques that can produce realistic simulations of real instruments. Physica... Read More about OpenCL vs: Accelerated finite-difference digital synthesis.

Return to temperament (In digital systems) (2018)
Presentation / Conference
Renney, N., Gaster, B., & Mitchell, T. (2018, September). Return to temperament (In digital systems). Paper presented at Audio Mostly, Wrexham, Wales

Considering the generation of musical tunings, it is reasonable to expect that the many constructs contained in Functional programming languages may provide useful tools for exploring both conventional and new tunings. In this paper we present a numb... Read More about Return to temperament (In digital systems).

Outside the block syndicate: Translating Faust's algebra of blocks to the arrows framework (2018)
Presentation / Conference
Gaster, B. R., Renney, N., & Mitchell, T. (2018, July). Outside the block syndicate: Translating Faust's algebra of blocks to the arrows framework. Paper presented at Proceedings of the 1st International Faust Conference (IFC-18), Mainz, Germany

Folklore has it that Faust’s algebra of blocks can be represented in Hughes’ algebra of Arrows. In this paper we formalise this understanding, showing that blocks can indeed be encoded with Causal Commutative Arrows. Whilst an interesting finding in... Read More about Outside the block syndicate: Translating Faust's algebra of blocks to the arrows framework.

Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians (2018)
Journal Article
Brown, D., Nash, C., & Mitchell, T. (2018). Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians. Digital Creativity, 29(2-3), 129-148. https://doi.org/10.1080/14626268.2018.1510841

© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. In a New Interface for Musical Expression (NIME), the design of the relationship between a musician’s actions and the instrument’s sound response is critical in creating instrume... Read More about Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians.

Understanding user-defined mapping design in mid-air musical performance (2018)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. (2018). Understanding user-defined mapping design in mid-air musical performance. https://doi.org/10.1145/3212721.3212810

© 2018 Copyright held by the owner/author(s). Publication rights licensed to Association for Computing Machinery. Modern gestural interaction and motion capture technology is frequently incorporated into Digital Musical Instruments (DMIs) to enable n... Read More about Understanding user-defined mapping design in mid-air musical performance.

Sonifying stochastic walks on biomolecular energy landscapes (2018)
Presentation / Conference
Arbon, R. E., Jones, A. J., Bratholm, L. A., Mitchell, T., & Glowacki, D. R. (2018, June). Sonifying stochastic walks on biomolecular energy landscapes. Paper presented at International Conference On Auditory Display 2018, Michigan Technological University, Houghton, US

Translating the complex, multi-dimensional data produced by simulations of biomolecules into an intelligible form is a major challenge in computational chemistry and biology. The so-called “free energy landscape” is amongst the most fundamental conce... Read More about Sonifying stochastic walks on biomolecular energy landscapes.

A cognitive dimensions approach for the design of an interactive generative score editor (2018)
Presentation / Conference
Hunt, S., Mitchell, T., & Nash, C. (2018, May). A cognitive dimensions approach for the design of an interactive generative score editor. Paper presented at Fourth International Conference on Technologies for Music Notation and Representation, Montréal, Canada

This paper describes how the Cognitive Dimensions of Notation can guide the design of algorithmic composition tools. Prior research has also used the cognitive dimensions for analysing interaction design for algorithmic composition software. This wor... Read More about A cognitive dimensions approach for the design of an interactive generative score editor.

Thoughts on interactive generative music composition (2017)
Presentation / Conference
Hunt, S., Mitchell, T., & Nash, C. (2017, September). Thoughts on interactive generative music composition. Paper presented at 2nd Conference on Computer Simulation of Musical Creativity, The Open University, Milton Keynes, UK

The ability for machines to compose novel, interesting and human-esque music is an important and recurring theme in the history of computer music. Modern staff notation remains the most common tool for music composition, and despite the emergence and... Read More about Thoughts on interactive generative music composition.

How can music visualisation techniques reveal different perspectives on musical structure? (2017)
Presentation / Conference
Hunt, S., Mitchell, T., & Nash, C. (2017, May). How can music visualisation techniques reveal different perspectives on musical structure?. Paper presented at Third International Conference on Technologies for Music Notation and Representation, A Coruña, Spain

Standard western notation supports the understanding and performance of music, but has limited provisions for revealing overall musical characteristics and structure. This paper presents several visualisers for highlighting and providing insights int... Read More about How can music visualisation techniques reveal different perspectives on musical structure?.

A user experience review of music interaction evaluations (2017)
Presentation / Conference
Brown, D., Nash, C., & Mitchell, T. (2017, May). A user experience review of music interaction evaluations. Paper presented at International Conference on New Interfaces for Musical Expression, Copenhagen, Denmark

The need for thorough evaluations is an emerging area of interest and importance in music interaction research. As a large degree of DMI evaluation is concerned with exploring the subjective experience: ergonomics, action-sound mappings and control i... Read More about A user experience review of music interaction evaluations.

Expressive gestural personality (2017)
Book Chapter
van den Berg, C., Heap, I., Stark, A., & Mitchell, T. (2017). Expressive gestural personality. In K. Bjorn (Ed.), Push Turn Move: Interface Design in Electronic Music. Denmark: BJOOKS

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Leimu: Gloveless music interaction using a wrist mounted leap motion (2016)
Presentation / Conference
Brown, D., Renney, N., Stark, A., Nash, C., & Mitchell, T. (2016, July). Leimu: Gloveless music interaction using a wrist mounted leap motion. Paper presented at The International Conference On New Interfaces for Musical Expression NIME2016, Brisbane, Australia

Camera-based motion tracking has become a popular enabling technology for gestural human-computer interaction. However, the approach suffers from several limitations, which have been shown to be particularly problematic when employed within musical c... Read More about Leimu: Gloveless music interaction using a wrist mounted leap motion.

Tangible interfaces for interactive evolutionary computation (2016)
Presentation / Conference
Mitchell, T., Bennett, P., Tew, P., Davies, E., & Madgwick, S. (2016, May). Tangible interfaces for interactive evolutionary computation. Paper presented at ACM Conference on Human Factors in Computing Systems SIGCHI2016, San Jose, CA, USA

Interactive evolutionary computation (IEC) is a powerful human-machine optimisation procedure for evolving solutions to complex design problems. In this paper we introduce the novel concept of Tangible Interactive Evolutionary Computation (TIEC), lev... Read More about Tangible interfaces for interactive evolutionary computation.

Danceroom spectroscopy: At the frontiers of physics, performance, interactive art and technology (2016)
Journal Article
Mitchell, T., Hyde, J., Tew, P., & Glowacki, D. R. (2016). Danceroom spectroscopy: At the frontiers of physics, performance, interactive art and technology. Leonardo, 49(2), 138-147. https://doi.org/10.1162/LEON_a_00924

© 2016 ISAST. Danceroom Spectroscopy is an interactive audiovisual art installation and performance system driven by rigorous algorithms commonly used to simulate and analyze nanoscale atomic dynamics. danceroom Spectroscopy interprets humans as “ene... Read More about Danceroom spectroscopy: At the frontiers of physics, performance, interactive art and technology.

GestureChords: Transparency in gesturally controlled digital musical instruments through iconicity and conceptual metaphor (2016)
Journal Article
Brown, D., Nash, C., & Mitchell, T. (2016). GestureChords: Transparency in gesturally controlled digital musical instruments through iconicity and conceptual metaphor

This paper presents GestureChords, a mapping strategy for chord selection in freehand gestural instruments. The strategy maps chord variations to a series of hand postures using the concepts of iconicity and conceptual metaphor, influenced by their u... Read More about GestureChords: Transparency in gesturally controlled digital musical instruments through iconicity and conceptual metaphor.

Evolving atomic aesthetics and dynamics (2016)
Journal Article
Davies, E., Tew, P., Glowacki, D., Smith, J., & Mitchell, T. (2016). Evolving atomic aesthetics and dynamics. Lecture Notes in Artificial Intelligence, 9596, 17-33. https://doi.org/10.1007/978-3-319-31008-4_2

© Springer International Publishing Switzerland 2016. The depiction of atoms and molecules in scientific literature owes as much to the creative imagination of scientists as it does to scientific theory and experimentation. danceroom Spectroscopy (dS... Read More about Evolving atomic aesthetics and dynamics.

Simple synchronisation for open sound control (2015)
Presentation / Conference
Madgwick, S. O. H., Mitchell, T. J., Barreto, C., & Freed, A. (2015, September). Simple synchronisation for open sound control. Paper presented at 41st International Computer Music Conference 2015, Texas, USA

Clock synchronisation is a mature and important aspect of distributed computing systems. Despite the importance of accurate timing in music, there are relatively few widely applicable synchronisation solutions available to computer music practitioner... Read More about Simple synchronisation for open sound control.

Molecular music: Repurposing a mixed quantum-classical atomic dynamics model as an audiovisual instrument (2014)
Presentation / Conference
Hyde, J. I., Mitchell, T. J., Tew, P., & Glowacki, D. R. (2014, December). Molecular music: Repurposing a mixed quantum-classical atomic dynamics model as an audiovisual instrument. Paper presented at 17th Generative Art Conference GA2014, Rome, Italy

Molecular Music is an offshoot of a long-term collaborative project, the multi- award winning danceroom Spectroscopy (dS)[1]. dS has its roots in computational molecular dynamics, and was originally conceived to serve as an interactive platform for m... Read More about Molecular music: Repurposing a mixed quantum-classical atomic dynamics model as an audiovisual instrument.

Turnector: Tangible control widgets for capacitive touchscreen devices (2014)
Presentation / Conference
Rutter, E. K., Nash, C., & Mitchell, T. J. (2014, September). Turnector: Tangible control widgets for capacitive touchscreen devices. Paper presented at The 40th International Computer Music Conference (ICMC) joint with the 11th Sound & Music Computing conference (SMC), Athens, Greece

This paper details the development of Turnector, a control system based upon tangible widgets that are manipulated on the touchscreen of a capacitive touch device. Turnector widgets are modelled on rotary faders and aim to connect the user to paramet... Read More about Turnector: Tangible control widgets for capacitive touchscreen devices.

Controlling physically based virtual musical instruments using the gloves (2014)
Presentation / Conference
Serafin, S., Trento, S., Grani, F., Perner-Wilson, H., Madgwick, S., & Mitchell, T. J. (2014, June). Controlling physically based virtual musical instruments using the gloves. Paper presented at International Conference on New Interfaces for Musical Expression, Goldsmiths, University of London

In this paper we propose an empirical method to develop mapping strategies between a gestural-based interface (the Gloves) and physically based sound synthesis models. An experiment was conducted to investigate which gestures listeners associate with... Read More about Controlling physically based virtual musical instruments using the gloves.

AlphaSphere: From prototype to product (2014)
Presentation / Conference
Place, A., Lacey, L., & Mitchell, T. J. (2014, June). AlphaSphere: From prototype to product. Paper presented at 14th International Conference on New Interfaces for Musical Expression, Goldsmiths, University of London

This paper explores the design process of the AlphaSphere, an experimental new musical instrument that has transitioned into scale production and international distribution. Initially, the design intentions and engineering processes are covered. The... Read More about AlphaSphere: From prototype to product.

Making the most of Wi-Fi: Optimisations for robust wireless live music performance (2014)
Conference Proceeding
Mitchell, T. J., Madgwick, S., Rankine, S., Hilton, G., Freed, A., & Nix, A. (2014). Making the most of Wi-Fi: Optimisations for robust wireless live music performance. In Proceedings of the International Conference on New Interfaces for Musical Expression (251-256). https://doi.org/10.5281/zenodo.1178875

Wireless technology is growing increasingly prevalent in the development of new interfaces for live music performance. However, with a number of different wireless technologies operating in the 2.4 GHz band, there is a high risk of interference and c... Read More about Making the most of Wi-Fi: Optimisations for robust wireless live music performance.

A GPU-accelerated immersive audio-visual framework for interaction with molecular dynamics using consumer depth sensors (2014)
Journal Article
Glowacki, D. R., O'Connor, M., Calabró, G., Price, J., Tew, P., Mitchell, T., …McIntosh-Smith, S. (2014). A GPU-accelerated immersive audio-visual framework for interaction with molecular dynamics using consumer depth sensors. Faraday Discussions, 169, 63-87. https://doi.org/10.1039/c4fd00008k

© the Partner Organisations 2014. With advances in computational power, the rapidly growing role of computational/simulation methodologies in the physical sciences, and the development of new human-computer interaction technologies, the field of inte... Read More about A GPU-accelerated immersive audio-visual framework for interaction with molecular dynamics using consumer depth sensors.

Using human energy fields to sculpt real-time molecular dynamics (2013)
Book Chapter
Glowacki, D., Tew, P., Hyde, J., Kriefman, L., Mitchell, T., Price, J., & McIntosh-Smith, S. (2013). Using human energy fields to sculpt real-time molecular dynamics. In L. Fruk, & P. Weibel (Eds.), Molecular Aesthetics. UK: MIT Press

Chemistry has historically placed a great deal of emphasis on “structure function” relationships, where a molecule’s function and associated properties are understood with reference to how its atoms are arranged. However, the way we imagine molecules... Read More about Using human energy fields to sculpt real-time molecular dynamics.

x-OSC: A versatile wireless I/O device for creative/music applications (2013)
Presentation / Conference
Madgwick, S., & Mitchell, T. J. (2013, July). x-OSC: A versatile wireless I/O device for creative/music applications. Paper presented at SMC Sound and Music Computing Conference 2013, KTH Royal Institute of Technology, Stockholm, Sweden

This paper introduces x-OSC: a WiFi-based I/O board intended to provide developers of digital musical instruments with a versatile tool for interfacing software to the physical world via OSC messages. x-OSC features 32 I/O channels supporting multipl... Read More about x-OSC: A versatile wireless I/O device for creative/music applications.

AlphaSphere (2013)
Presentation / Conference
Place, A., Lacey, L., & Mitchell, T. (2013, May). AlphaSphere. Poster presented at 13th International Conference on New Interfaces for Musical Expression, Daejeon + Seoul, Korea Republic

The AlphaSphere is an electronic musical instrument featuring a series of tactile, pressure sensitive touch pads arranged in a spherical form. It is designed to offer a new playing style, while allowing for the expressive real-time modulation of soun... Read More about AlphaSphere.

Automated evolutionary synthesis matching: Advanced evolutionary algorithms for difficult sound matching problems: Advanced evolutionary algorithms for difficult sound matching problems (2012)
Journal Article
Mitchell, T. J. (2012). Automated evolutionary synthesis matching: Advanced evolutionary algorithms for difficult sound matching problems: Advanced evolutionary algorithms for difficult sound matching problems. Soft Computing, 16(12), 2057-2070. https://doi.org/10.1007/s00500-012-0873-x

This paper discusses the subject of automatic evolutionary sound matching: systems in which evolutionary algorithms are used to automatically derive the parameters of a synthesiser to produce a sound that matches a specified target sound. The paper d... Read More about Automated evolutionary synthesis matching: Advanced evolutionary algorithms for difficult sound matching problems: Advanced evolutionary algorithms for difficult sound matching problems.

Musical interaction with hand posture and orientation: A toolbox of gestural control mechanisms (2012)
Presentation / Conference
Mitchell, T. J., Madgwick, S., & Heap, I. (2012, May). Musical interaction with hand posture and orientation: A toolbox of gestural control mechanisms. Paper presented at International Conference on New Interfaces for Musical Expression (NIME) 2012, University of Michigan, USA

This paper presents a toolbox of gestural control mechanisms which are available when the input sensing apparatus is a pair of data gloves fitted with orientation sensors. The toolbox was developed in advance of a live music performance in which the... Read More about Musical interaction with hand posture and orientation: A toolbox of gestural control mechanisms.

SoundGrasp: A gestural interface for the performance of live music (2011)
Presentation / Conference
Mitchell, T. J. (2011, May). SoundGrasp: A gestural interface for the performance of live music. Poster presented at Proceedings of the International Conference on New Interfaces for Musical Expression, 30 May - 1 June 2011, Oslo, Norway, Oslo, Norway

This paper documents the first developmental phase of an interface that enables the performance of live music using gestures and body movements. The work included focuses on the first step of this project: the composition and performance of live musi... Read More about SoundGrasp: A gestural interface for the performance of live music.

An exploration of evolutionary computation applied to frequency modulation audio synthesis parameter optimisation (2010)
Thesis
Mitchell, T. J. An exploration of evolutionary computation applied to frequency modulation audio synthesis parameter optimisation. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/979450

With the ever-increasing complexity of sound synthesisers, there is a growing demand for automated parameter estimation and sound space navigation techniques. This thesis explores the potential for evolutionary computation to automatically map known... Read More about An exploration of evolutionary computation applied to frequency modulation audio synthesis parameter optimisation.

Evolutionary sound matching: A test methodology and comparative study (2007)
Presentation / Conference
Mitchell, T. J. (2007, December). Evolutionary sound matching: A test methodology and comparative study. Paper presented at Proceedings of the Sixth International Conference on Machine Learning and Applications, Cincinnati, OH, USA

With the ever-increasing complexity of sound synthesisers, there is a growing demand for automated parameter estimation and sound space navigation techniques. Recent research in this domain has focused on the application of general-purpose evolutiona... Read More about Evolutionary sound matching: A test methodology and comparative study.

A comparison of evolution-strategy based methods for frequency modulated musical tone timbre matching (2006)
Book Chapter
Mitchell, T. J. (2006). A comparison of evolution-strategy based methods for frequency modulated musical tone timbre matching. In I. Parmee (Ed.), Adaptive Computing in Design and Manufacture: Proceedings of the Seventh International Conference. Institute for People-centred Computation (IP-CC)

We evaluate two Evolution Strategy-based optimisation algorithms that are known to perform well with multi-modal fitness landscapes, comparing them with each other and a standard Evolution Strategy. We apply these algorithms to a simple FM synthesise... Read More about A comparison of evolution-strategy based methods for frequency modulated musical tone timbre matching.

Frequency modulation tone matching using a fuzzy clustering evolution strategy (2005)
Presentation / Conference
Mitchell, T. J. (2005, May). Frequency modulation tone matching using a fuzzy clustering evolution strategy. Paper presented at Audio Engineering Society 118th Convention, Barcelona, Spain

Frequency Modulation parameter estimation has provided a continual challenge to researchers since its first application to audio synthesis over thirty years ago. Recent research has made use of basic evolutionary optimisation algorithms to evolve sou... Read More about Frequency modulation tone matching using a fuzzy clustering evolution strategy.

Convergence synthesis of dynamic frequency modulation tones using an evolution strategy (2005)
Conference Proceeding
Mitchell, T. J., & Pipe, A. G. (2005). Convergence synthesis of dynamic frequency modulation tones using an evolution strategy. In F. Rothlauf, J. Branke, S. Cagnoni, D. Wolfe Corne, R. Drechsler, Y. Jin, …G. Squillero (Eds.), Applications on Evolutionary Computing. , (533-538). https://doi.org/10.1007/978-3-540-32003-6_54

This paper reports on steps that have been taken to enhance previously presented evolutionary sound matching work. In doing so, the convergence characteristics are shown to provide a synthesis method that produces interesting sounds. The method imple... Read More about Convergence synthesis of dynamic frequency modulation tones using an evolution strategy.

danceroom Spectroscopy: Interactive quantum molecular dynamics accelerated on GPU architectures using OpenCL
Presentation / Conference
Glowacki, D., Tew, P., Mitchell, T. J., Price, J., & McIntosh-Smith, S. danceroom Spectroscopy: Interactive quantum molecular dynamics accelerated on GPU architectures using OpenCL. Presented at The fourth UK Many-Core developer conference (UKMAC 2012), Bristol

danceroom Spectroscopy (dS) is an interactive audiovisual installation and performance tool built from algorithms commonly used to simulate and analyze quantum molecular dynamics. Using an array of up to seven simultaneous depth sensors, dS literally... Read More about danceroom Spectroscopy: Interactive quantum molecular dynamics accelerated on GPU architectures using OpenCL.

danceroom Spectroscopy
Digital Artefact
Glowacki, D., Tom, M., Joseph, H., Tew, P., & Thomas, L. M. danceroom Spectroscopy

danceroom Spectrosopy (dS) is an acclaimed interdisciplinary digital arts exhibition and dance performance inspired by the scientific study of microscopic phenomenon. The project has formed a major attraction at premier international cultural setting... Read More about danceroom Spectroscopy.