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Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety (2018)
Journal Article
King, D., Tee, S., Falconer, L., Angell, C., Holley, D., & Mills, A. (2018). Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety. Nurse Education Today, 71, 7-9. https://doi.org/10.1016/j.nedt.2018.08.002

© 2018 The advancements in and affordability of technologies offer increasing opportunities to modernise healthcare education into packages developed to meet the expectations and requirements of the digital generation. Purposefully designed and teste... Read More about Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety.

Review of Savin-Baden M. (2015). Rethinking learning in an age of digital fluency: Is being digitally tethered a new learning nexus? (2018)
Journal Article
Falconer, L. (2019). Review of Savin-Baden M. (2015). Rethinking learning in an age of digital fluency: Is being digitally tethered a new learning nexus?. https://doi.org/10.1007/s42438-018-0014-7

Being connected through online and digital technologies has become increasingly commonplace over the past 20 years, but our understanding of the effect this has on where and how people learn has tended to be patchy at best. In Rethinking Learning in... Read More about Review of Savin-Baden M. (2015). Rethinking learning in an age of digital fluency: Is being digitally tethered a new learning nexus?.

Virtual Avebury: An immersive partnership (2018)
Presentation / Conference
Welham, K., Burden, D., Cleal, R., Falconer, L., Hoyte, R., Phelps, P., …Snashall, N. (2018, April). Virtual Avebury: An immersive partnership. Paper presented at Check Object Integrity

This presentation describes the AHRC/EPSRC funded partnership between Bournemouth University, Daden Ltd, Satsymph and The National Trust, to create and test a fully immersive 3D simulation of Avebury Henge in Wiltshire, circa 2,300 BCE. We discuss th... Read More about Virtual Avebury: An immersive partnership.

Virtual Worlds: Concepts, Applications and Future Directions (2018)
Book
Falconer, L., & Gil Ortega, M. (2018). L. Falconer, & M. C. Gil Ortega (Eds.), Virtual Worlds: Concepts, Applications and Future Directions. New York: Nova Science Publishers

Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. The... Read More about Virtual Worlds: Concepts, Applications and Future Directions.

Phenomenology and phenomenography in virtual worlds: An example from archaeology (2018)
Book Chapter
Falconer, L., & Scott, C. (2018). Phenomenology and phenomenography in virtual worlds: An example from archaeology. In L. Falconer, & M. C. Gil Ortega (Eds.), Virtual Worlds: Concepts, Applications and Future Directions, 1-38. Nova Science Publishers

This chapter discusses a project to construct a simulation of Avebury Henge, a Late Neolithic/Early Bronze Age monument in the SW of the U.K., in a 3D, virtual world environment, and to use phenomenological and phenomenographic methods for its evalua... Read More about Phenomenology and phenomenography in virtual worlds: An example from archaeology.

Experiencing sense of place in virtual and physical Avebury (2017)
Journal Article
Falconer, L. (2017). Experiencing sense of place in virtual and physical Avebury. Personal and Ubiquitous Computing, 21(6), 977-988. https://doi.org/10.1007/s00779-017-1064-7

This paper discusses the findings from a project to construct a simulation of Avebury Henge, a Late Neolithic/Early Bronze Age monument in SW Britain, in a 3D, virtual world environment. The aims of the study were to explore the archaeological resear... Read More about Experiencing sense of place in virtual and physical Avebury.

Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge (2016)
Presentation / Conference
Falconer, L. (2016, December). Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge. Paper presented at Virtual Environments and Advanced Interfaces Workshop at IUCC 2016

— Avebury Henge is situated approximately 20 miles north of Stonehenge in Wiltshire, U.K. and contains the largest known Neolithic stone circle in Europe. It is part of the Avebury, Stonehenge and Associated Sites World Heritage Site but is less well... Read More about Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge.

Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues (2016)
Journal Article
Harold, S., Ward, T., Falconer, L., Frutos-Perez, M., Williams, B., Johns, J., & Harold, S. (2016). Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues. British Journal of Educational Technology, 47(5), 918-931. https://doi.org/10.1111/bjet.12307

© 2015 British Educational Research Association This study compares online simulation in Second Life® (Linden Labs, San Francisco, California, USA) with equivalent face-to-face activities for three scenarios. The intention was that the three sets of... Read More about Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues.

Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces (2016)
Journal Article
Falconer, L., Savin-Baden, M., & Falconer, L. (2016). Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces. Interactive Learning Environments, 24(5), 991-1003. https://doi.org/10.1080/10494820.2015.1128212

© 2016 Taylor & Francis. ABSTRACT: Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the na... Read More about Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces.

Learning from the Avebury landscape in virtual and augmented realities (2016)
Presentation / Conference
Falconer, L., Sumpter, J., Shand, M., & Gil Ortega, M. C. (2016, June). Learning from the Avebury landscape in virtual and augmented realities. Presented at UWE Learning and Teaching Conference 2016

This workshop will describe and demonstrate the reconstruction of an ancient landscape in a virtual environment as a means to facilitate collaborative learning. The virtual landscape, a reconstruction of Avebury Henge in Wiltshire circa 2,300 BCE, wi... Read More about Learning from the Avebury landscape in virtual and augmented realities.

Exploring the learning potential of acoustic design in 3D virtual environments (2015)
Journal Article
Falconer, L., & Green, J. (2015). Exploring the learning potential of acoustic design in 3D virtual environments. Literacy Information and Computer Education Journal, 6(1), 1273-1276

This paper discusses the current research and understanding of the effects of audio environments on learning, with a particular focus on the affordances of the effects in computer-generated, 3D virtual environments and virtual worlds. Both sound and... Read More about Exploring the learning potential of acoustic design in 3D virtual environments.

Music in 3D virtual environments: Exploring learning affordances (2014)
Presentation / Conference
Falconer, L., & Green, J. (2014, November). Music in 3D virtual environments: Exploring learning affordances. Paper presented at World Congress on Education

This paper discusses the current research and understanding of the effects of music on learning, with a particular focus on the affordances of the effects of music in computer-generated, 3D virtual environments and virtual worlds. Music has different... Read More about Music in 3D virtual environments: Exploring learning affordances.

Learning spaces in virtual worlds: Bringing our distance students home (2014)
Book Chapter
Gil Ortega, M. C., & Falconer, L. (2014). Learning spaces in virtual worlds: Bringing our distance students home. In P. Blessinger, J. Anchan, & B. Cozza (Eds.), Proceedings of 2nd International Higher Education Teaching and Learning Conference: Innovative Learning Scapes, E-scapes, Playscapes and More, 57. HETL

Distance learning programmes are becoming increasingly popular in higher education. Overcoming feelings of isolation that may occur due to the little support available, the few possibilities of social interaction and the inexistent campus atmosphere... Read More about Learning spaces in virtual worlds: Bringing our distance students home.

The effects of group dynamics on learning in virtual world environments (2014)
Presentation / Conference
Falconer, L., & Gil Ortega, M. C. (2014, March). The effects of group dynamics on learning in virtual world environments. Paper presented at 4th Global Conference on Experiential Learning in Virtual Worlds

The MA Education in Virtual Worlds is an entirely online programme that facilitates the study of virtual world environments as places where learning can take place. The synchronous tutorials, workshops and seminar sessions all take place in the virt... Read More about The effects of group dynamics on learning in virtual world environments.

Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds (2013)
Journal Article
Falconer, L. (2013). Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds. Journal of Interactive Learning Research, 24(3), 285-300

This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the... Read More about Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds.

Situated learning in accident investigation: A virtual world simulation case study (2013)
Journal Article
Falconer, L. (2013). Situated learning in accident investigation: A virtual world simulation case study. International Journal of Learning Technology, 8(3), 246-262. https://doi.org/10.1504/IJLT.2013.057062

Educators have increasingly been drawn to virtual worlds to investigate their potential for enhancing teaching and learning. This case study describes, discusses and evaluates the experiences of postgraduate environmental health students undertaking... Read More about Situated learning in accident investigation: A virtual world simulation case study.

Someone to talk to: Using automated characters to support simulated learning activities (2011)
Journal Article
Falconer, L., & Frutos-Perez, M. (2011). Someone to talk to: Using automated characters to support simulated learning activities

The University of the West of England (UWE) has a large number of students who will pursue subsequent careers in a wide range of professional fields such as engineering, law, business, nursing, teaching, psychology, criminology and design. An importa... Read More about Someone to talk to: Using automated characters to support simulated learning activities.

Metaxis: the transition between worlds and the consequences for education (2011)
Presentation / Conference
Falconer, L. (2011, November). Metaxis: the transition between worlds and the consequences for education. Presented at Innovative Research in Virtual Worlds

Metaxis (or metaxy) is the word used by Plato to describe the condition of “in-betweenness” that is one of the characteristics of being human. In particular, Plato applied it to spirituality, describing its location as being between the human and th... Read More about Metaxis: the transition between worlds and the consequences for education.

Online simulation of real life experiences (2009)
Presentation / Conference
Falconer, L., & Frutos-Perez, M. (2009, November). Online simulation of real life experiences. Paper presented at National Workshop on Learning in Immersive Worlds

The technology enhanced learning (TEL) strategy being developed by the University is focussing upon the use of online technologies to support learning through simulated experiences in a range of subject areas, using both “Web 1.0” and “Web 2.0” techn... Read More about Online simulation of real life experiences.