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The aesthetics of volumetric photography for virtual reality (2019)
Presentation / Conference
Buzzo, D. (2019, May). The aesthetics of volumetric photography for virtual reality. Paper presented at EVA 2019 (Electronic Visualisation in the Arts) Florence Conference

Volumetric imaging (true 3D image capture, as opposed to left/right stereo imaging) is being recognised as a new arena for recording images of the real world. Much of the current work in this arena investigates the technical aspects of volumetric mov... Read More about The aesthetics of volumetric photography for virtual reality.

A cognitive vernacular for the internet of things? (2018)
Presentation / Conference
Buzzo, D. (2018, June). A cognitive vernacular for the internet of things?. Paper presented at International Symposium on Electronic Art (ISEA) 2018

As the spread of engineer culture is embossed upon the minds of those increasingly ordering and interacting with their lives and that of the lives of others (for the current zeitgeist of technology is to mediate and interpose in rather than directly... Read More about A cognitive vernacular for the internet of things?.

What do we know of space and time when all we can know for real is here and now? (2018)
Presentation / Conference
Buzzo, D. (2018, April). What do we know of space and time when all we can know for real is here and now?. Paper presented at CHI Conference on Human Factors in Computing Systems

'What do we know of space and time time when all we can know for real is here and now?' is a 360 degree immersive video film. Combining 360 video footage of dérive walks shot in Hong Kong during 2017 and short video ’moments of noticing’ collected... Read More about What do we know of space and time when all we can know for real is here and now?.

The Volca project: A multi-sensory camera for augmented reality (2018)
Presentation / Conference
Buzzo, D. (2018, April). The Volca project: A multi-sensory camera for augmented reality. Paper presented at CHI Conference on Human Factors in Computing Systems

The Volca project is a speculative photography research project that is in parts a proposal, a sensory experiment and also continual work in progress. Volca is an experimental camera apparatus for recording what Flusser [8, 9] would term ’technical... Read More about The Volca project: A multi-sensory camera for augmented reality.

The Volca project: A sensory experiment in collaborative visualisation (2018)
Presentation / Conference
Buzzo, D. (2018, April). The Volca project: A sensory experiment in collaborative visualisation. Paper presented at The Fifth International Conference on Transdisciplinary Imaging

The Volca project is a speculative photography research project that is in parts a proposal, a sensory experiment and also continual work in progress. Volca is an experi- mental camera apparatus for recording what Flusser [8, 9] would term ’technical... Read More about The Volca project: A sensory experiment in collaborative visualisation.

Temporal representations in human computer interaction: Designing for the lived experience of time (2017)
Thesis
Buzzo, D. Temporal representations in human computer interaction: Designing for the lived experience of time. (Thesis). University of the West of England

Temporal representations in Human Computer Interaction: is a portfolio of peer reviewed papers and media artworks representing several years of investigation, experimental making, and study into the perceptions and representation of time in digital m... Read More about Temporal representations in human computer interaction: Designing for the lived experience of time.

The time machine: A multiscreen generative video artwork (2017)
Conference Proceeding
Buzzo, D. (2017). The time machine: A multiscreen generative video artwork. https://doi.org/10.1145/3106548.3106617

© 2017 Copyright is held by the owner/author(s). 'The Time Machine' is a multi-screen, high-performance, generative video art installation based around multiple low cost computer platforms. Using algorithmic selection of palindromic loops of timelaps... Read More about The time machine: A multiscreen generative video artwork.

Looking Down (2017)
Book
Buzzo, D. (2017). Looking Down. Forlaegger Fabrik20

This book is the third in a series from an exploratory photo study looking up and down and at small things and large things. 
 It was shot in Hong Kong over 14 days in January 2016.

Perfect days: A benevolent calendar to take back your time (2016)
Presentation / Conference
Hassenzahl, M., Buzzo, D., & Neuhaus, R. (2016, September). Perfect days: A benevolent calendar to take back your time. Paper presented at Tenth International Conference on Design and Emotion – Celebration & Contemplation

“Time poverty” touches upon a tension between the ever increasing time demands of work and the time needed for people to engage in further, intrinsically meaningful, wellbeing-enhancing activities. At the heart of this drama is the digital calendar.... Read More about Perfect days: A benevolent calendar to take back your time.

Tracking the imperceptible: Designs to visualise time dilation (2016)
Presentation / Conference
Buzzo, D., & Jonas, D. (2016, May). Tracking the imperceptible: Designs to visualise time dilation. Paper presented at ACM Conference on Human Factors in Computing Systems (CHI)

In our project we developed TimeTravel, a design for visualising personal time dilation. Time dilation is the effect on time that movement in space produces. Predicted by Einstein’s Special theory of relativity (1905) and verified by practical experi... Read More about Tracking the imperceptible: Designs to visualise time dilation.

JourneyMap: Visualising the time-bound student journey (2016)
Book Chapter
Buzzo, D., & Phelps, P. (2016). JourneyMap: Visualising the time-bound student journey. In N. Lambert, J. Bowen, & G. Diprose (Eds.), EVA London 2016: Electronic Visualisation and the ArtsBritish Computer Society

A student’s view of higher education is often talked about as ‘transformative’ and as a ‘journey’ or ‘pathway’. The student experience of university is time-bound, covering a clearly specified duration. From a learner’s perspective the Higher Educat... Read More about JourneyMap: Visualising the time-bound student journey.

What do we know of time when all we can know for real is now? (2016)
Book Chapter
Buzzo, D. (2016). What do we know of time when all we can know for real is now?. In K. Zreik, P. Chatel-Innocenti, & E. Reyes-Garcia (Eds.), Archiving and Questioning Immateriality: Proceedings of the 5th Computer Art Congress, 438-443. Europia Productions

How long is a moment ? How does a moment feel ? What is the past, what is the future ? The Moments project investigates the perceptual length of ’a moment’ of attention and of the historical tension between the argument for and against time in the... Read More about What do we know of time when all we can know for real is now?.

Designing for the impossible: Creating a mobile application to track time travel (2015)
Presentation / Conference
Buzzo, D., & Jonas, D. (2015, July). Designing for the impossible: Creating a mobile application to track time travel. Paper presented at Electronic Visualisation and the Arts (EVA 2015)

In this paper we discuss the development of TimeTravel, a mobile application for tracking personal time dilation. Time dilation is the relativistic warping effect on time that velocity and gravity produces. Predicted by Einstein's Special theory of... Read More about Designing for the impossible: Creating a mobile application to track time travel.

How to develop and maintain an on-line community of co-learners: A social media classroom (2015)
Presentation / Conference
Buzzo, D., & Phelps, P. (2015, June). How to develop and maintain an on-line community of co-learners: A social media classroom. Paper presented at 14th International Conference on Information Technology Based Higher Education and Training

The modular nature of courses and the fragmenting pressures of Higher Education schedules can make it difficult to create and/or maintain any semblance of a community of practice (i.e. one in which the discussion of learning and around learning is op... Read More about How to develop and maintain an on-line community of co-learners: A social media classroom.

Not all days are equal: Investigating the meaning in the digital calendar (2015)
Conference Proceeding
Buzzo, D., & Merendino, N. (2015). Not all days are equal: Investigating the meaning in the digital calendar. In B. Begole, J. Kim, K. Inkpen, & W. Woo (Eds.), Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, (489-498). https://doi.org/10.1145/2702613.2732512

Copyright © 2015 ACM. The electronic calendar is a common tool used by large numbers of people to reect and shape their daily activities. It's function and structure is rooted in legacy representations dating back thousands of years. Collaborating wi... Read More about Not all days are equal: Investigating the meaning in the digital calendar.

Collaborating with intelligent machines (2015)
Presentation / Conference
Buzzo, D. (2015, April). Collaborating with intelligent machines. Paper presented at Workshop on 'Collaborating with Intelligent Machines: Interfaces for Creative Sound' at the ACM Conference on Human Factors in Computing Systems (CHI)

Time travel: Time dilation (2014)
Presentation / Conference
Buzzo, D. (2014, July). Time travel: Time dilation

In this paper I discuss the theory and actuality of the effects of Time Dilation, as predicted by Einstein’s Special Relativity. Alongside this the research investigates the visible, experiential effects of most personal form of Time Travel from a pe... Read More about Time travel: Time dilation.

Deep mapping and rural connectivities (2014)
Book Chapter
Bailey, J. E., Biggs, I., & Buzzo, D. (2014). Deep mapping and rural connectivities. In C. Hennessy, V. Burholt, & R. Means (Eds.), Countryside connections: Older people, community and place in rural Britain, 159-192. The Policy Press

The shape of time: Reconsidering time in the context of pervasive media (2013)
Presentation / Conference
Reconsidering time in the context of pervasive media. Paper presented at Fascinate Conference 2013

Within contemporary research discussion in interaction design, HCI and pervasive media the word time is commonly used to represent a wide variety of meanings, concepts and dimensions. Often this is without differentiation between contradictory interp... Read More about The shape of time: Reconsidering time in the context of pervasive media.


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