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Automatic for the people: Two pieces of crowd-driven music (2021)
Exhibition / Performance
Nash, C. Automatic for the people: Two pieces of crowd-driven music. [http://nash.audio/manhattan/tenor2020/performance.mp4]. Performed at Hamburg, Germany. 10 May 2021 - 13 May 2021. (Unpublished)

A video presenting excepts from two pieces of live generative works developed for BBC Music Day 2018, performed continuously throughout the day on the busy main platform of Bristol railway station. Both pieces are generated (and played) live using th... Read More about Automatic for the people: Two pieces of crowd-driven music.

Creativity in children's digital music composition (2021)
Conference Proceeding
Nash, C., Ford, C., & Bryan-Kinns, N. (in press). Creativity in children's digital music composition

Composing is a neglected area of music education. To increase participation, many technologies provide open-ended interfaces to motivate child autodidactic use, drawing influence from Papert’s LOGO philosophy (to support children’s learning through p... Read More about Creativity in children's digital music composition.

Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision (2021)
Conference Proceeding
Nash, C. (in press). Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision

This paper details a workshop and optional public installation based on the development of situational scores that combine music notation, AI, and code to create dynamic interactive art driven by the realtime movements of objects and people in a live... Read More about Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

Was that me?: Exploring the effects of error in gestural digital musical instruments (2020)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. J. (2020). Was that me?: Exploring the effects of error in gestural digital musical instruments. In AM '20: Proceedings of the 15th International Conference on Audio Mostly. , (168-174). https://doi.org/10.1145/3411109.3411137

Traditional Western musical instruments have evolved to be robust and predictable, responding consistently to the same player actions with the same musical response. Consequently, errors occurring in a performance scenario are typically attributed to... Read More about Was that me?: Exploring the effects of error in gestural digital musical instruments.

Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan (2020)
Conference Proceeding
Nash, C. (2020). Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan. In F. Schroeder, & R. Michon (Eds.), Proceedings of the International Conference on New Interfaces for Musical Expression. , (259-264)

This paper details technologies and artistic approaches to crowd-driven music, discussed in the context of a live public installation in which activity in a public space (e.g. a busy railway platform) is used to drive the automated composition and pe... Read More about Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan.

Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment (2020)
Conference Proceeding
Hunt, S. J., Mitchell, T. J., & Nash, C. (2020). Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment

Computer composed music remains a novel and challenging problem to solve. Despite an abundance of techniques and systems little research has explored how these might be useful for end-users looking to compose with generative and algorithmic music tec... Read More about Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment.

Automating algorithmic representations of musical structure using IGME: The Interactive Generative Music Environment (2019)
Presentation / Conference
Hunt, S. J., Mitchell, T., & Nash, C. (2019, December). Automating algorithmic representations of musical structure using IGME: The Interactive Generative Music Environment. Paper presented at Innovation In Music 2019, University of West London

In this paper we explore the recreation of existing musical compositions by representing the music as a series of unique musical bars, and other bars that can be replicated through various algorithmic transformations, inside the Interactive Generativ... Read More about Automating algorithmic representations of musical structure using IGME: The Interactive Generative Music Environment.

Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians (2018)
Journal Article
Brown, D., Nash, C., & Mitchell, T. (2018). Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians. Digital Creativity, 29(2-3), 129-148. https://doi.org/10.1080/14626268.2018.1510841

© 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. In a New Interface for Musical Expression (NIME), the design of the relationship between a musician’s actions and the instrument’s sound response is critical in creating instrume... Read More about Simple mappings, expressive movement: a qualitative investigation into the end-user mapping design of experienced mid-air musicians.

Understanding user-defined mapping design in mid-air musical performance (2018)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. (2018). Understanding user-defined mapping design in mid-air musical performance. https://doi.org/10.1145/3212721.3212810

© 2018 Copyright held by the owner/author(s). Publication rights licensed to Association for Computing Machinery. Modern gestural interaction and motion capture technology is frequently incorporated into Digital Musical Instruments (DMIs) to enable n... Read More about Understanding user-defined mapping design in mid-air musical performance.

A cognitive dimensions approach for the design of an interactive generative score editor (2018)
Presentation / Conference
Hunt, S., Mitchell, T., & Nash, C. (2018, May). A cognitive dimensions approach for the design of an interactive generative score editor. Paper presented at Fourth International Conference on Technologies for Music Notation and Representation, Montréal, Canada

This paper describes how the Cognitive Dimensions of Notation can guide the design of algorithmic composition tools. Prior research has also used the cognitive dimensions for analysing interaction design for algorithmic composition software. This wor... Read More about A cognitive dimensions approach for the design of an interactive generative score editor.

Supporting creativity and motivation in learning programming: A musical treatment (2018)
Presentation / Conference
Nash, C. (2018, January). Supporting creativity and motivation in learning programming: A musical treatment. Paper presented at HEA STEM Conference 2018

This talk discusses the use of an end-user computing environment to engage students with programming practice and computational thinking using the context of musical creativity. The talk will detail (with live demonstrations) interactions and lessons... Read More about Supporting creativity and motivation in learning programming: A musical treatment.

The Manhattan project: Creativity and computing synthesised (2018)
Presentation / Conference
Nash, C. (2018, January). The Manhattan project: Creativity and computing synthesised. Presented at HEA STEM Conference 2018

This workshop provides a demonstration of the Manhattan digital environment, a platform designed to support and motivate learning programming through musical creativity. The software combines music editing with a scalable level of coding – from simpl... Read More about The Manhattan project: Creativity and computing synthesised.

Thoughts on interactive generative music composition (2017)
Presentation / Conference
Hunt, S., Mitchell, T., & Nash, C. (2017, September). Thoughts on interactive generative music composition. Paper presented at 2nd Conference on Computer Simulation of Musical Creativity

The ability for machines to compose novel, interesting and human-esque music is an important and recurring theme in the history of computer music. Modern staff notation remains the most common tool for music composition, and despite the emergence and... Read More about Thoughts on interactive generative music composition.

How can music visualisation techniques reveal different perspectives on musical structure? (2017)
Presentation / Conference
Hunt, S., Mitchell, T., & Nash, C. (2017, May). How can music visualisation techniques reveal different perspectives on musical structure?. Paper presented at Third International Conference on Technologies for Music Notation and Representation, A Coruña, Spain

Standard western notation supports the understanding and performance of music, but has limited provisions for revealing overall musical characteristics and structure. This paper presents several visualisers for highlighting and providing insights int... Read More about How can music visualisation techniques reveal different perspectives on musical structure?.

A user experience review of music interaction evaluations (2017)
Presentation / Conference
Brown, D., Nash, C., & Mitchell, T. (2017, May). A user experience review of music interaction evaluations. Paper presented at International Conference on New Interfaces for Musical Expression

The need for thorough evaluations is an emerging area of interest and importance in music interaction research. As a large degree of DMI evaluation is concerned with exploring the subjective experience: ergonomics, action-sound mappings and control i... Read More about A user experience review of music interaction evaluations.

Leimu: Gloveless music interaction using a wrist mounted leap motion (2016)
Presentation / Conference
Brown, D., Renney, N., Stark, A., Nash, C., & Mitchell, T. (2016, July). Leimu: Gloveless music interaction using a wrist mounted leap motion. Paper presented at The International Conference On New Interfaces for Musical Expression NIME2016

Camera-based motion tracking has become a popular enabling technology for gestural human-computer interaction. However, the approach suffers from several limitations, which have been shown to be particularly problematic when employed within musical c... Read More about Leimu: Gloveless music interaction using a wrist mounted leap motion.

The ‘E’ in QWERTY: Musical expression with old computer interfaces (2016)
Conference Proceeding
Nash, C. (2016). The ‘E’ in QWERTY: Musical expression with old computer interfaces. In Proceedings of the International Conference on New Interfaces for Musical Expression. , (224-229). https://doi.org/10.5281/zenodo.1176088

This paper presents a development of the ubiquitous computer keyboard to capture velocity and other continuous musical properties, in order to support more expressive interaction with music software. Building on existing ‘virtual piano’ utilities, th... Read More about The ‘E’ in QWERTY: Musical expression with old computer interfaces.

The trinity test: Workshop on unified notations for practices and pedagogies in music and programming (2016)
Presentation / Conference
Nash, C. (2016, May). The trinity test: Workshop on unified notations for practices and pedagogies in music and programming. Presented at International Conference on Technologies for Music Notation and Representation (TENOR) 2016, Cambridge, UK

This paper outlines a workshop to explore intersections of programming and music in digital notation. With the aid of the Manhattan music programming and sequencing environment (Nash, 2014), methods for representing both high-level processes and low-... Read More about The trinity test: Workshop on unified notations for practices and pedagogies in music and programming.

Manhattan: Serious games for serious music (2016)
Presentation / Conference
Nash, C. (2016, March). Manhattan: Serious games for serious music. Paper presented at Conference on Music, Education, and Technology (MET) 2016

This paper details a digital platform designed for digital creativity, learning, and engagement with new concepts and aesthetics in both music and coding. An open online ecosystem is outlined, connecting users for the purposes of collating, sharing,... Read More about Manhattan: Serious games for serious music.

GestureChords: Transparency in gesturally controlled digital musical instruments through iconicity and conceptual metaphor (2016)
Journal Article
Brown, D., Nash, C., & Mitchell, T. (2016). GestureChords: Transparency in gesturally controlled digital musical instruments through iconicity and conceptual metaphor

This paper presents GestureChords, a mapping strategy for chord selection in freehand gestural instruments. The strategy maps chord variations to a series of hand postures using the concepts of iconicity and conceptual metaphor, influenced by their u... Read More about GestureChords: Transparency in gesturally controlled digital musical instruments through iconicity and conceptual metaphor.