This paper is part of an on-going investigation with the
primary objective of developing a computational modeling
tool for urban design that generates qualitative aural spatial patterns. The architect is the target user of this computational tool. Given the character of this research, the model adopts a hierarchal Pattern-Oriented Modeling (POM) approach, namely Multi-Agent Based (MAB) systems, which is deterministic and allows preliminary validation of the basic logic. The concept of spheres of influence that are associated with agent systems is synthesized with the theoretical soundscape concept of acoustic arenas. This paper presents an exploratory experiment that tests the use of a number of frequency-dependent parameters to confine the sphere of influence of the system simulating urban sonic events. The aural mapping tool patterns are compared to the results of an auxiliary Object-Oriented Program (OOP) model that is based on the inverse-square law.
Barakat, M. (2016, July). Aural spatial mapping tool: Constraining the signal sphere of influence validation (WIP). Paper presented at SummerSim 16