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Audiovisual resource allocation for bimodal virtual environments

Doukakis, Efstratios; Debattista, Kurt; Harvey, Carlo; Chalmers, Alan; Bashford-Rogers, T.

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Authors

Efstratios Doukakis

Kurt Debattista

Carlo Harvey

Alan Chalmers



Abstract

© 2017 The Authors and 2017 The Eurographics Association and John Wiley & Sons Ltd. Fidelity is of key importance if virtual environments are to be used as authentic representations of real environments. However, simulating the multitude of senses that comprise the human sensory system is computationally challenging. With limited computational resources, it is essential to distribute these carefully in order to simulate the most ideal perceptual experience. This paper investigates this balance of resources across multiple scenarios where combined audiovisual stimulation is delivered to the user. A subjective experiment was undertaken where participants (N=35) allocated five fixed resource budgets across graphics and acoustic stimuli. In the experiment, increasing the quality of one of the stimuli decreased the quality of the other. Findings demonstrate that participants allocate more resources to graphics; however, as the computational budget is increased, an approximately balanced distribution of resources is preferred between graphics and acoustics. Based on the results, an audiovisual quality prediction model is proposed and successfully validated against previously untested budgets and an untested scenario.

Citation

Doukakis, E., Debattista, K., Harvey, C., Bashford-Rogers, T., & Chalmers, A. (2018). Audiovisual resource allocation for bimodal virtual environments. Computer Graphics Forum, 37(1), 172-183. https://doi.org/10.1111/cgf.13258

Journal Article Type Article
Acceptance Date Jun 4, 2017
Publication Date Jan 1, 2018
Deposit Date Oct 12, 2017
Publicly Available Date Jul 14, 2018
Journal Computer Graphics Forum
Print ISSN 0167-7055
Electronic ISSN 1467-8659
Publisher Wiley
Peer Reviewed Peer Reviewed
Volume 37
Issue 1
Pages 172-183
DOI https://doi.org/10.1111/cgf.13258
Keywords audio, visual, multi-modal, human perception
Public URL https://uwe-repository.worktribe.com/output/884216
Publisher URL http://dx.doi.org/10.1111/cgf.13258
Additional Information Additional Information : This is the peer reviewed version of the following article: Doukakis, E., Debattista, K., Harvey, C., Bashford-Rogers, T. and Chalmers, A. (2017) Audio-visual resource allocation for bimodal virtual environments. Computer Graphics Forum. ISSN 0167-7055, which has been published in final form at http://dx.doi.org/10.1111/cgf.13258. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.

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