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Frame rate vs resolution: A subjective evaluation of spatiotemporal perceived quality under varying computational budgets

Debattista, K.; Bugeja, K.; Spina, S.; Bashford-Rogers, T.; Hulusic, V.

Authors

K. Debattista

K. Bugeja

S. Spina

V. Hulusic



Abstract

© 2017 The Authors and 2017 The Eurographics Association and John Wiley & Sons Ltd. Maximizing performance for rendered content requires making compromises on quality parameters depending on the computational resources available. Yet, it is currently unclear which parameters best maximize perceived quality. This work investigates perceived quality across computational budgets for the primary spatiotemporal parameters of resolution and frame rate. Three experiments are conducted. Experiment 1 (n = 26) shows that participants prefer fixed frame rates of 60 frames per second (fps) at lower resolutions over 30 fps at higher resolutions. Experiment 2 (n = 24) explores the relationship further with more budgets and quality settings and again finds 60 fps is generally preferred even when more resources are available. Experiment 3 (n = 25) permits the use of adaptive frame rates, and analyses the resource allocation across seven budgets. Results show that while participants allocate more resources to frame rate at lower budgets the situation reverses once higher budgets are available and a frame rate of around 40 fps is achieved. In the overall, the results demonstrate a complex relationship between frame rate and resolution’s effects on perceived quality. This relationship can be harnessed, via the results and models presented, to obtain more cost-effective virtual experiences.

Journal Article Type Article
Acceptance Date Sep 6, 2017
Online Publication Date Sep 28, 2017
Publication Date Feb 1, 2018
Deposit Date Oct 3, 2017
Journal Computer Graphics Forum
Print ISSN 0167-7055
Electronic ISSN 1467-8659
Publisher Wiley
Peer Reviewed Peer Reviewed
Volume 37
Issue 1
Pages 363-374
DOI https://doi.org/10.1111/cgf.13302
Keywords frame rate, resolution, subjective evaluation, spatiotemporal, perceived quality, varying computational budgets, perceptually‐based rendering, human factors, real‐time rendering
Public URL https://uwe-repository.worktribe.com/output/860117
Publisher URL http://dx.doi.org/10.1111/cgf.13302
Related Public URLs http://wrap.warwick.ac.uk/92908/
Contract Date Oct 3, 2017