Skip to main content

Research Repository

Advanced Search

Digging deep into geosciences with Minecraft

Hobbs, Laura; Stevens, Carly; Hartley, Jackie

Authors

Dr Laura Hobbs Laura5.Hobbs@uwe.ac.uk
Senior Research Fellow - CHSS - DAS

Carly Stevens

Jackie Hartley



Abstract

Imagine yourself in a world where everything is made up of cubes. Colorful blocks represent rocks, trees, water, and animals. An erupting volcano produces blocks of flowing lava. A cave contains cubes of iron and gold ore.

Sound familiar? This is the world of Minecraft, a hugely popular “open-world” construction-based video game in which players can move around freely and build virtual creations by “mining” and placing textured blocks with different properties. You can build elaborate cities and ships—even the Eiffel Tower or Tolkien’s Minas Morgul. You can also build a working computer that can perform calculations.

In the blocky world of Minecraft, we task players with building dinosaurs, rockets, volcanoes, caves, and even whole planets.But what if you could build your own Earth features and explore the real-life science behind them?

This is what we do at Science Hunters, an outreach program at Lancaster University in the United Kingdom. In the blocky world of Minecraft, we task players with building dinosaurs, rockets, volcanoes, caves, and even whole planets. From seeds to space, they can explore and relate the processes they interact with in the game to the real world around them.

Journal Article Type Article
Acceptance Date Sep 18, 2018
Online Publication Date Nov 1, 2018
Publication Date Nov 1, 2018
Journal Eos
Peer Reviewed Peer Reviewed
Volume 99
Issue 11
Pages 24-29
Keywords digging deep, geosciences, Minecraft
Public URL https://uwe-repository.worktribe.com/output/857595
Publisher URL https://eos.org/wp-content/uploads/2018/10/Nov-18_magazine.pdf?x69145
Related Public URLs https://eos.org/project-updates/digging-deep-into-geosciences-with-minecraft