We are increasingly living in a world of digital interfaces, computer screens for work, VR headsets for entertainment, displays in cars and on coffee machines. Computers, robotics and AI are beginning to present new ways and possibilities that can forge research and manufacture in novel directions, establishing alternative styles of creative expression. However, these machines are still clumsy at performing complex and fine motor tasks: for example, how to perform a surgical manoeuvre, throw a pot, weave a garment, or check the safety of food. Can robots become fine needleworkers, surgeons, painters or sculptors? Of course, we have machines to replicate tasks. So far, it has been the input of the artist as author to write the script and coding, and who masterminds the actions of the robot, which all in all, the robot is still traceable back to DNA of the maker.
Parraman, C., Ho, W., & D'Agnano, F. (2021, July). The craftsperson, tacit knowledge and digital embodiment. Presented at EVA, London