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Quasi-isotropic initial triangulation of NURBS surfaces

Adán, Daniel Herrero; Cardoso, Rui

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Authors

Daniel Herrero Adán

Rui Cardoso



Abstract

Isotropic triangulation of NURBS surfaces provides high quality triangular meshes, where all triangles are equilateral. This isotropy increases representation quality and analysis accuracy. We introduce a new algorithm to generate quasi-isotropic triangulation on NURBS surfaces at once, with no prior meshing. The procedure consists of one front made of vertexes that advances in a divergence manner avoiding front collision. Vertexes are calculated by intersecting arcs whose radius is estimated by trapezoidal rule integration of directional derivatives. The parameter space is discretized in partitions such that the error of trapezoidal rule is controlled efficiently. A new space, called pattern space, is used to infer the direction of the arcs' intersection. Derivatives, whose analytical computation is expensive, are estimated by NURBS surface fitting procedures, which increases the speed of the process. The resultant algorithm is robust and efficient. The mesh achieved possesses most of the triangles equilateral and with high uniformity of sizes. The performance is evaluated by measuring angles, vertex valences and size uniformity in different numerical examples.

Citation

Adán, D. H., & Cardoso, R. (2020). Quasi-isotropic initial triangulation of NURBS surfaces. European Journal of Computational Mechanics, 29(1), 27-82. https://doi.org/10.13052/ejcm2642-2085.2912

Journal Article Type Article
Acceptance Date Sep 1, 2020
Publication Date Nov 23, 2020
Deposit Date Sep 5, 2021
Publicly Available Date Nov 24, 2021
Journal European Journal of Computational Mechanics
Print ISSN 1779-7179
Electronic ISSN 1958-5829
Publisher Taylor & Francis
Peer Reviewed Peer Reviewed
Volume 29
Issue 1
Pages 27-82
DOI https://doi.org/10.13052/ejcm2642-2085.2912
Keywords NURBS; isotropic triangulation; initial mesh; pattern space; outside limits vertexes
Public URL https://uwe-repository.worktribe.com/output/6772087
Publisher URL https://journals.riverpublishers.com/index.php/EJCM/article/view/3143

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Licence
http://creativecommons.org/licenses/by-nc/4.0/

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http://www.rioxx.net/licenses/all-rights-reserved

Copyright Statement
This is an Accepted Manuscript version of the following article, accepted for publication in European Journal of Computational Mechanics. [Adán, D. H., & Cardoso, R. (in press). Quasi-isotropic initial triangulation of NURBS surfaces. European Journal of Computational Mechanics]. It is deposited under the terms of the Creative Commons Attribution-NonCommercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited




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