Art as data set, data set as art: Training machine vision systems to see as artists
(2021)
Presentation / Conference Contribution
Outputs (31)
The rhythm of the robot: A prolegomenon to posthuman somaesthetics (2021)
Presentation / Conference Contribution
This work-in-progress paper describes an investigation into the somaesthetic qualities of exploring posthuman strategies and relations with technology. This was done through bodystorming and physical prototyping, casting soft robots directly onto the... Read More about The rhythm of the robot: A prolegomenon to posthuman somaesthetics.
The aesthetics of volumetric photography for virtual reality (2019)
Presentation / Conference Contribution
Volumetric imaging (true 3D image capture, as opposed to left/right stereo imaging) is being recognised as a new arena for recording images of the real world. Much of the current work in this arena investigates the technical aspects of volumetric mov... Read More about The aesthetics of volumetric photography for virtual reality.
A cognitive vernacular for the internet of things? (2018)
Presentation / Conference Contribution
As the spread of engineer culture is embossed upon the minds of those increasingly ordering and interacting with their lives and that of the lives of others (for the current zeitgeist of technology is to mediate and interpose in rather than directly... Read More about A cognitive vernacular for the internet of things?.
The Volca project: A multi-sensory camera for augmented reality (2018)
Presentation / Conference Contribution
The Volca project is a speculative photography research project that is in parts a proposal, a sensory experiment and also continual work in progress. Volca is an experimental camera apparatus for recording what Flusser [8, 9] would term ’technical... Read More about The Volca project: A multi-sensory camera for augmented reality.
What do we know of space and time when all we can know for real is here and now? (2018)
Presentation / Conference Contribution
'What do we know of space and time time when all we can know for real is here and now?' is a 360 degree immersive video film. Combining 360 video footage of dérive walks shot in Hong Kong during 2017 and short video ’moments of noticing’ collected... Read More about What do we know of space and time when all we can know for real is here and now?.
The Volca project: A sensory experiment in collaborative visualisation (2018)
Presentation / Conference Contribution
The Volca project is a speculative photography research project that is in parts a proposal, a sensory experiment and also continual work in progress. Volca is an experi- mental camera apparatus for recording what Flusser [8, 9] would term ’technical... Read More about The Volca project: A sensory experiment in collaborative visualisation.
Temporal representations in human computer interaction: Designing for the lived experience of time (2017)
Thesis
Temporal representations in Human Computer Interaction: is a portfolio of peer reviewed papers and media artworks representing several years of investigation, experimental making, and study into the perceptions and representation of time in digital m... Read More about Temporal representations in human computer interaction: Designing for the lived experience of time.
The time machine: A multiscreen generative video artwork (2017)
Presentation / Conference Contribution
© 2017 Copyright is held by the owner/author(s). 'The Time Machine' is a multi-screen, high-performance, generative video art installation based around multiple low cost computer platforms. Using algorithmic selection of palindromic loops of timelaps... Read More about The time machine: A multiscreen generative video artwork.
Looking Down (2017)
Book
This book is the third in a series from an exploratory photo study looking up and down and at small things and large things. It was shot in Hong Kong over 14 days in January 2016.