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Outputs (26)

The Prof. Jonathan Osmond lecture (2015)
Presentation / Conference Contribution

Sarah Bodman was invited to give the Prof. Jonathan Osmond Lecture at the Livres d'Artistes: The Artists' Book in Theory and Practice Conference.

The heart of the matter (2015)
Journal Article

Sarah Bodman spoke with Marian Crawford at the Artists' Book Event Brisbane about her recent artists' books made as part of The News Network Project.

RE: Follow-ed (after hokusai) (2015)
Exhibition / Performance

Co-curated by Tom Sowden and Michalis Pichler. An exhibition of artists' tribute books to Ed Ruscha.

The recent past and future of printmaking in the post print age with reference to its context in contemporary art, industry and society (2015)
Book Chapter

Printmaking globally is a thriving and very diverse discipline that currently encompasses practice from traditional woodcutting and engraving through to laser cutting and 3D printing. Sixteen years ago I started the first IMPACT conference because i... Read More about The recent past and future of printmaking in the post print age with reference to its context in contemporary art, industry and society.

BABE – The Fifth Bristol Artists Book Event (2015)
Exhibition / Performance

Curated event including 113 artists, publishers, dealers and presses from the Australia, Belgium, Denmark, Ireland, Norway, Sicily, Spain, South Korea and the UK, attracted 7150 visitors and held at the Arnolfini, Bristol, 11-12 April 2015.

Tooteko: A case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience (2015)
Presentation / Conference Contribution

Tooteko is a smart ring that allows to navigate any 3D surface with your finger tips and get in return an audio content that is relevant in relation to the part of the surface you are touching in that moment. Tooteko can be applied to any tactile sur... Read More about Tooteko: A case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience.