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Jonathan Mosley's Outputs (29)

Reconceptualising sustainability practice research in architecture: Radical ways of seeing and imagining (2023)
Journal Article

In this introductory essay, which also frames the other contributions to this AJAR Special Collection that were selected from the papers given at the Radical Architecture Practice for Sustainability (RAPS) conference in 2021, we will – in our role as... Read More about Reconceptualising sustainability practice research in architecture: Radical ways of seeing and imagining.

Days of Action (2019)
Exhibition / Performance

‘Days of Action’ is a series of works that responds to and exposes latent forces within the circulatory spaces of political and cultural locations. The series brings social logics from political demonstration and motion indebted to political language... Read More about Days of Action.

Very like minds (2017)
Presentation / Conference Contribution

The illustrated paper 'Very Like Minds' explores the creative practice and research process for the production of the installation 'A Nodding Acquaintance'. This new work by artist Sophie Warren and architect Jonathan Mosley was commissioned by Edge... Read More about Very like minds.

Brutal Object (2015)
Digital Artefact

Dimensions: 760mm x 760mm x 1170 mm

Materials: Sound, cement fibre board, black tape, white Letraset, printed ABS, light

Sound duration: 16 minutes.

'Brutal Object’ constructs a narrative of multiple protagonists, consisting of buildings, ch... Read More about Brutal Object.

Rogue Game Replay (2015)
Exhibition / Performance

Dimensions: Variable.

Moving Imagery: 1 minute loops.

Materials: TV monitors, DVD players, assorted leads, coloured tape.

‘Rogue Game Replay’ is an installation developed from the work ‘Rogue Game, First Play’ in which three or more sports a... Read More about Rogue Game Replay.

A prospective archaeology (2015)
Book Chapter

Professor of New Media (University of Bergen) and artist Brandon LaBelle invited us to participate in a project he was developing for a touring exhibition and book. He writes: ‘The project is developed as a conversation between sound and architecture... Read More about A prospective archaeology.

How to play Utopia (2014)
Presentation / Conference Contribution

'How to play Utopia' explores the work and research context of Jonathan Mosley and Sophie Warren's collaborative practice. The paper examines how the strategies of play, hybridization, participation and the construction of situations within the work... Read More about How to play Utopia.

Rogue Game, proposition no. 17 (2013)
Book Chapter

The concept of Rogue Game is presented as a proposition within this edited collection. Using text and image the key conceptual moves of Rogue Game are set out followed by an examination of its characteristics.

Beyond Utopia (2012)
Book

Beyond Utopia is a project initiated by the collaborative practice of Sophie Warren and Jonathan Mosley with writer of art and architecture Robin Wilson. Initial stages of the project were funded by the Arts and Humanities Research Council. With re... Read More about Beyond Utopia.

Fallout 2010 (2010)
Digital Artefact

Moving image with sound
Running Time 00.09.27
Aspect ratio 4:3 or 2.55:1 framed
Source footage: Video (PAL)
Presentation format: Digital video
Visual technique: A 180 degree pan by hand as slow as possible, mirrored
Location: A settlement pool... Read More about Fallout 2010.