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The Nintendo Wii, virtualisation and gestural analogics

Crogan, Patrick

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Authors

Patrick Crogan Patrick.Crogan@uwe.ac.uk
Associate Professor in Digital Cultures



Abstract

This paper examines the Nintendo Wii from a perspective informed by Martin Heidegger’s existential analysis of equipmental being in order to make some claims about the
signficance of the Wii’s innovative interface. The Wii enhanced the analogical, gestural component of user input in home game consoles which are (or were) based more firmly in digital, finger-based input. The Wii’s redefinition of interactive media engagement heralds a wider transition to a more embodied media technicity of
virtual experience. I will advance some propositions about how to understand the Wii’s popularity, its place in advancing a mainstream program of the application of VR technics, and its potential to open up other programmings of ‘spatio-physicality.’

Journal Article Type Article
Publication Date Jan 1, 2010
Deposit Date Apr 9, 2010
Publicly Available Date Nov 15, 2016
Journal Culture Machine
Print ISSN 1465-4121
Peer Reviewed Peer Reviewed
Volume 11
Issue 1
Pages 82-101
Keywords home game consoles, virtualisation, gestural analogics
Public URL https://uwe-repository.worktribe.com/output/982154
Publisher URL http://www.culturemachine.net
Contract Date Nov 15, 2016

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