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On-device computational caching-enabled augmented reality for 5G and beyond: A contract-theory-based incentive mechanism

Dang, Tri Nguyen; Kim, Kitae; Khan, Latif U.; Kazmi, S. M. Ahsan; Han, Zhu; Hong, Choong Seon

Authors

Tri Nguyen Dang

Kitae Kim

Latif U. Khan

Profile image of Ahsan Kazmi

Ahsan Kazmi Ahsan.Kazmi@uwe.ac.uk
Senior Lecturer in Data Science

Zhu Han

Choong Seon Hong



Abstract

Recently, we have witnessed an increasing demand in augmented reality (AR)-based fifth-generation (5G) and beyond applications, such as smart gaming, smart navigation, smart military wearable, and smart industries. These AR-based applications require on-demand computational and caching resources with low latency that can be provided via multiaccess edge computing (MEC) server. However, due to the massive growth of AR-enabled devices, the MEC server resources might be insufficient. To overcome this challenge, we can utilize the computational and caching resources of user equipment (UE) to serve the other UEs in its close vicinity. Successfully enabling such interaction among devices requires an attractive incentive mechanism. Therefore, we propose a contract theory-based incentive mechanism for enabling on-device caching for AR-based applications. In our approach, the MEC offers a reward to the UE for providing its resources (i.e., storage capacity, power, etc.). Furthermore, under the information asymmetry problem, we derive an optimal mechanism via the contract theory for enabling on-device caching subject to the individual rationality and incentive-compatible constraints. Finally, we perform numerical evaluations to validate the effectiveness of our proposed scheme.

Journal Article Type Article
Acceptance Date Nov 15, 2021
Online Publication Date May 17, 2021
Publication Date Dec 15, 2021
Deposit Date Jun 24, 2023
Journal IEEE Internet of Things Journal
Electronic ISSN 2327-4662
Publisher Institute of Electrical and Electronics Engineers
Peer Reviewed Peer Reviewed
Volume 8
Issue 24
Pages 17382-17394
DOI https://doi.org/10.1109/JIOT.2021.3080709
Keywords Augmented reality (AR), computational caching, contract theory
Public URL https://uwe-repository.worktribe.com/output/10582724
Publisher URL https://ieeexplore.ieee.org/document/9432410