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All Outputs (168)

An analysis of the potential to utilize virtual worlds to enhance edutainment and improve the wellbeing of the ageing population (2013)
Book Chapter

The contribution of this paper identifies the importance of developing and designing tailored virtual places which older members of society can utilize easily and safely within this context; with a focused application of addressing social isolation,... Read More about An analysis of the potential to utilize virtual worlds to enhance edutainment and improve the wellbeing of the ageing population.

Simulation games (2013)
Book Chapter

This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they a... Read More about Simulation games.

Database narrative, spatial montage, and the cultural transmission of memory: An anthropological perspective (2013)
Book Chapter

This chapter discusses ways in which the database narrative techniques of virtual media can be used to explore the relationship between real-world oral storytelling and embodied performance in the cultural transmission of memory. It is based on an on... Read More about Database narrative, spatial montage, and the cultural transmission of memory: An anthropological perspective.

An architectural gleaning (2013)
Book Chapter

Carless takes on the notion of ‘gleaning’, the activity of searching through debris to find things that can be re-used and incorporated into anything new – in her case, primarily architectural renovations. …
She does this by basing her ideas on Agne... Read More about An architectural gleaning.