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Virtual reality utility and usefulness in the furniture fixture and equipment sector: A validation of interactive and distributed immersion

Prabhakaran, Abhinesh; Mahamadu, Abdul Majeed; Mahdjoubi, Lamine; Booth, Colin; Aigbavboa, Clinton

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Authors

Abdul Majeed Mahamadu

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Lamine Mahdjoubi Lamine.Mahdjoubi@uwe.ac.uk
Professor in Info. & Communication & Tech.

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Colin Booth Colin.Booth@uwe.ac.uk
Professor of Smart and Sustainable Infrastructures

Clinton Aigbavboa



Abstract

Purpose: The Furniture, Fixture and Equipment (FFE) sector is well placed to leverage virtual reality (VR) technology for competitive and operational advantages; however, the diffusion of VR applications in this sector has followed a steep curve. This study reports on the implementation of two novel VR applications in the FFE sector and also investigates the challenges and benefits associated with their use and adaptability. Design/methodology/approach: A sequential exploratory mixed research methodology consisting of three phases was adopted for this study. This included identification of factors that affect/facilitate the implementation of VR (Challenges and Benefits) using experiments during in-house prototyping of VR applications, a rigorous literature review and questionnaire survey to solicit FFE Stakeholder's (n=117) opinion on the utility and usefulness of the proposed applications and to the understand factors that facilitate and inhibit their implementation in FFE's context, particularly as a design communication and coordination tool. Findings: The findings of this study revealed that distributed and single-user VR has become essential to digitalising the FFE sector's design communication with improved design communication being regarded as the most important benefit of its use. Conversely, the most critical challenge that inhibits the implementation of these two VR applications in the FFE sector is the perceived cost. Originality/value: This study provides valuable insight to FFE's stakeholders to devise action plans to mitigate myriad complex and interrelated factors that affect the adoption of virtual reality technology in the FFE sector that are otherwise very hard to understand, and the consequential implementation of any mitigation plans cannot be devised.

Citation

Prabhakaran, A., Mahamadu, A. M., Mahdjoubi, L., Booth, C., & Aigbavboa, C. (in press). Virtual reality utility and usefulness in the furniture fixture and equipment sector: A validation of interactive and distributed immersion. Smart and Sustainable Built Environment, https://doi.org/10.1108/SASBE-02-2022-0038

Journal Article Type Article
Acceptance Date Apr 4, 2022
Online Publication Date Apr 26, 2022
Deposit Date Mar 25, 2022
Publicly Available Date May 4, 2022
Journal Smart and Sustainable Built Environment
Electronic ISSN 2046-6102
Publisher Emerald
Peer Reviewed Peer Reviewed
DOI https://doi.org/10.1108/SASBE-02-2022-0038
Public URL https://uwe-repository.worktribe.com/output/9233895
Publisher URL https://www.emerald.com/insight/content/doi/10.1108/SASBE-02-2022-0038/full/html

Files

Virtual reality utility and usefulness in the furniture fixture and equipment sector: A validation of interactive and distributed immersion (1.7 Mb)
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Licence
http://creativecommons.org/licenses/by-nc/4.0/

Publisher Licence URL
http://creativecommons.org/licenses/by-nc/4.0/

Copyright Statement
This author accepted manuscript is deposited under a Creative Commons Attribution Non-commercial 4.0 International (CC BY-NC) licence. This means that anyone may distribute, adapt, and build upon the work for non-commercial purposes, subject to full attribution. If you wish to use this manuscript for commercial purposes, please contact permissions@emerald.com.




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