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The development of methods for the reproduction of texture in digitally printed artworks

McCallion, Peter


Peter McCallion


Paul Liam Harrison

Elaine Shemilt

Arthur Watson


Currently the reproduction of digitally printed works is divided between onscreen (RGB) representation of colour and the colorimetric translation through an imaging pipeline to a printing device (CMYK). As computational models for image analysis are beginning to exhaust the limits of imaging, the field of human based perceptual models is growing with a greater interest in the perceptual attributes of colour, tone and texture, specifically the 3 dimensional rendering of texture.
This illustrated talk examined the transition from 2D to 3D by adjusting the topographical surface of the substrate by layering inks or viscous pigments to achieve changes in tonal quality, through the development of a dynamic carriage head unit to sense the change in a substrate's landscape and printing on 3D objects with a varying surface and non-standard size and form.

Publication Date Jan 1, 2014
Peer Reviewed Peer Reviewed
Book Title Borders and Crossings: The Artist as Explorer
ISBN 1899837701
APA6 Citation McCallion, P. (2014). The development of methods for the reproduction of texture in digitally printed artworks. In P. L. Harrison, E. Shemilt, & A. Watson (Eds.), Borders and Crossings: The Artist as ExplorerDuncan of Jordanstone College of Art and Design, University of Dundee
Keywords representation of colour, colorimetric translation, image analysis, 2D print, 3D print
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