Peter McCallion firstname.lastname@example.org
The development of methods for the reproduction of texture in digitally printed artworks
Paul Liam Harrison
Currently the reproduction of digitally printed works is divided between onscreen (RGB) representation of colour and the colorimetric translation through an imaging pipeline to a printing device (CMYK). As computational models for image analysis are beginning to exhaust the limits of imaging, the field of human based perceptual models is growing with a greater interest in the perceptual attributes of colour, tone and texture, specifically the 3 dimensional rendering of texture.
This illustrated talk examined the transition from 2D to 3D by adjusting the topographical surface of the substrate by layering inks or viscous pigments to achieve changes in tonal quality, through the development of a dynamic carriage head unit to sense the change in a substrate's landscape and printing on 3D objects with a varying surface and non-standard size and form.
|Publication Date||Jan 1, 2014|
|Peer Reviewed||Peer Reviewed|
|Book Title||Borders and Crossings: The Artist as Explorer|
|APA6 Citation||McCallion, P. (2014). The development of methods for the reproduction of texture in digitally printed artworks. In P. L. Harrison, E. Shemilt, & A. Watson (Eds.), Borders and Crossings: The Artist as ExplorerDuncan of Jordanstone College of Art and Design, University of Dundee|
|Keywords||representation of colour, colorimetric translation, image analysis, 2D print, 3D print|