Jo Styles Jo.Hare@uwe.ac.uk
Senior Lecturer in Product Design
Copyright © 2014 Inderscience Enterprises Ltd. This paper presents three case-studies which comprise a systematic investigation into the use of low fidelity physical interactive prototyping techniques to form a design principle based on the constructs of active and passive physicality. It proposes that, with a better understanding of active and passive physicality, designers can make more effective prototypes for early stage user trials. Results of our studies indicate that the most effective prototypes balance both active and passive physicality equally. In addition, the notion of physicality can demonstrate why, in our studies; paper prototyping, screen-based prototypes and even Arduino prototypes produced unsatisfactory user data.
Hare, J., Gill, S., Loudon, G., & Lewis, A. (2014). Active and passive physicality: Making the most of low fidelity physical interactive prototypes. Journal of Design Research, 12(4), 330-348. https://doi.org/10.1504/JDR.2014.065847
Journal Article Type | Article |
---|---|
Acceptance Date | Mar 1, 2014 |
Publication Date | Jan 1, 2014 |
Journal | Journal of Design Research |
Print ISSN | 1748-3050 |
Electronic ISSN | 1569-1551 |
Publisher | Inderscience |
Peer Reviewed | Peer Reviewed |
Volume | 12 |
Issue | 4 |
Pages | 330-348 |
DOI | https://doi.org/10.1504/JDR.2014.065847 |
Keywords | active physicality; passive physicality; physical interactive prototypes; fidelity; computer embedded devices; user testing; usability; human computer interaction; HCI; industrial design; paper prototyping; design research; early stage user trials; screen |
Public URL | https://uwe-repository.worktribe.com/output/824574 |
Publisher URL | http://www.inderscience.com/info/inarticle.php?artid=65847 |
Related Public URLs | http://www.inderscience.com/info/inarticle.php?artid=65847 |
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