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Lyra: blurring the line between the physical and virtual to encourage engagement

Shand, Mark

Authors

Mark Shand



Abstract

This project sought to address concerns about student engagement with a previously handbook-based module and its task-based approach. An aesthetic approach to the challenge was adopted, with an extra layer of meaning being added through external play that sought to explore some of the concerns and themes associated with the work of PAL leaders (namely teamwork, collaboration, presence, the social). Just as a daemon in the His Dark Materials trilogy (Philip Pullman) is a physical manifestation of the human soul in the form of an animal, so this was to be a manifestation of the student’s online course presence – the virtual made tangible. The creation of objects that might resonate with their owners as emotional characters in their own right. As individuals collaborate and change the nature of their objects, they also affect their own experience of progressing through the course.

I am hoping to give the constructions awareness of others they might want to connect with (through a physical change in an object when a fellow student is online) resulting in an augmented co-presence. But is this what delegates and students want?

Citation

Shand, M. (2016, December). Lyra: blurring the line between the physical and virtual to encourage engagement. Presented at Playful Learning Conference, Manchester Metropolitan University

Presentation Conference Type Other
Conference Name Playful Learning Conference
Conference Location Manchester Metropolitan University
Start Date Dec 13, 2016
End Date Dec 15, 2016
Deposit Date Jan 3, 2020
Public URL https://uwe-repository.worktribe.com/output/4945919
Publisher URL http://conference.playthinklearn.net/blog/programme-2016/full-abstracts-wednesday-13th#5


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