Sean Butler Sean2.Butler@uwe.ac.uk
Senior Lecturer in Games Technology
Throwing Things
Butler, Sean
Authors
Abstract
Perlin noise is very useful. Its also complicated and for some of us opaque. A multilayered, random-ish waveform, Perlin and other noise systems can be put to use making Waves, Islands, Caves etc.
Noise systems generate these structures easily because they produce a repeating output that is never quite the same. Variations in the output are a similar scale and can have a distinctive shape, allowing us to use it as a source for hills or islands etc which are created by the same geological processes.
Digital Artefact Type | Website Content |
---|---|
Online Publication Date | Nov 19, 2019 |
Publication Date | Nov 19, 2019 |
Deposit Date | May 13, 2020 |
Keywords | Video Games, Games, Procedural Content Generation |
Public URL | https://uwe-repository.worktribe.com/output/4698837 |
Additional Information | Pages 50-55 |
External URL | http://www.procjam.com/seeds/ |
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