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Throwing Things

Butler, Sean

Authors

Sean Butler Sean2.Butler@uwe.ac.uk
Senior Lecturer in Games Technology



Abstract

Perlin noise is very useful. Its also complicated and for some of us opaque. A multilayered, random-ish waveform, Perlin and other noise systems can be put to use making Waves, Islands, Caves etc.

Noise systems generate these structures easily because they produce a repeating output that is never quite the same. Variations in the output are a similar scale and can have a distinctive shape, allowing us to use it as a source for hills or islands etc which are created by the same geological processes.

Citation

Butler, S. (2019). Throwing Things. [http://www.procjam.com/seeds/issues/4/issue4.pdf]

Digital Artefact Type Website Content
Online Publication Date Nov 19, 2019
Publication Date Nov 19, 2019
Deposit Date May 13, 2020
Keywords Video Games, Games, Procedural Content Generation
Public URL https://uwe-repository.worktribe.com/output/4698837
Publisher URL http://www.procjam.com/seeds/
Additional Information Pages 50-55