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Enhancing learning performance and motivation of cultural heritage using serious games

Ye, Li; Wang, Ruoyan; Zhao, Jing

Authors

Li Ye

Ruoyan Wang

Profile image of Jill Zhao

Dr. Jill Zhao Jill.Zhao@uwe.ac.uk
Senior Lecturer in Architecture and Construction Technology



Abstract

In recent years, more serious games are used in different learning areas to improve the process of knowledge acquisition and learning outcomes. This study discusses a game mode based on a jigsaw puzzle with scaffolding-aid for cultural heritage learning. A case study using an historical pattern from China examines the effectiveness of improving learning performance and motivation. By using this game in an experimental setting in comparison with traditional video learning, this paper observes and evaluates the learning outcomes of 42 freshmen with no prior knowledge of bronze mirrors` patterns and subjects. Their learning outcomes, experience and motivation change were collected via a series of tests and motivation scale. The result of the experiment demonstrates that compared with traditional video learning, the game process based on a digital puzzle can help learners better identify and retain pattern structure and improve learning motivation. This study provides experience in designing serious games for cultural heritage learning activities.

Journal Article Type Article
Online Publication Date Oct 8, 2020
Publication Date Apr 1, 2021
Deposit Date Mar 3, 2023
Journal Journal of Educational Computing Research
Print ISSN 0735-6331
Electronic ISSN 1541-4140
Publisher SAGE Publications
Peer Reviewed Peer Reviewed
Volume 59
Issue 2
Pages 287-317
DOI https://doi.org/10.1177/0735633120963828
Keywords Computer Science Applications; Education; serious games; cultural heritage; scaffolding; interactive learning environments
Public URL https://uwe-repository.worktribe.com/output/10493199
Publisher URL https://journals.sagepub.com/doi/10.1177/0735633120963828