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Outputs (457)

Gamifying engagement in spatial crowdsourcing: An exploratory mixed-methods study on gamification impact among university students (2025)
Journal Article

Citizen science now relies heavily on digital platforms to engage the public in environmental data collection. Yet, many projects face declining participation over time. This study examines the effect of three elements of gamification—points, daily s... Read More about Gamifying engagement in spatial crowdsourcing: An exploratory mixed-methods study on gamification impact among university students.

Cyberbiosecurity in healthcare: Securing medical devices from digital and biological threats (2025)
Presentation / Conference Contribution

Technological innovations constantly transform, and these transformations extend over all sectors of life, irrespective of the original innovation's purpose. Due to the need for constant improvements in patient care, new technology is commonly applie... Read More about Cyberbiosecurity in healthcare: Securing medical devices from digital and biological threats.

The psychosocial impact of cleft lip and/or palate on caregivers and individuals in low- and middle-income countries: A narrative review (2025)
Journal Article

Low- and middle-income countries (LMICs) represent the highest incidence, morbidity, and Disability Adjusted Life Years for cleft lip and/or palate (CL/P) globally. Most cleft care models now include psychosocial support, yet the psychosocial impacts... Read More about The psychosocial impact of cleft lip and/or palate on caregivers and individuals in low- and middle-income countries: A narrative review.