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"Innovation in inclusion" - a financial m-learning game: Part one

Chambers, Clare; Shufflebottom, Mark

Authors

Clare Chambers

Mark Shufflebottom



Abstract

This is part one of a two-part paper. The papers outline the research for designing an m-learning (mobile phone) financial education game to counter financial exclusion. The paper will explain what led the researchers to use an m-learning game and what is unique about the design of the game compared to other serious games. The researchers will present the results of their 18-month project called "Innovation in Inclusion", which teaches financial education to secondary school children aged between 13 and 15 years old, but which can be extrapolated into any type of interactive or m-learning method of teaching at any age. This game tested the hypothesis that if you increase financial education you can decrease the chances of being financially excluded in the future, by ensuring the people undertaking the learning aims can make effective financial decisions. © 2010 The Association of Law Teachers.

Journal Article Type Article
Publication Date Mar 1, 2010
Journal Law Teacher
Print ISSN 0306-9400
Electronic ISSN 1943-0353
Publisher Taylor & Francis (Routledge)
Peer Reviewed Peer Reviewed
Volume 44
Issue 1
Pages 17-31
DOI https://doi.org/10.1080/03069400903541302
Keywords mobile game learning, financial exclusion, financial education, innovative learning techniques
Public URL https://uwe-repository.worktribe.com/output/983917
Publisher URL http://dx.doi.org/10.1080/03069400903541302


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