The academic study of computer and video games is a rapidly growing field. This article surveys its global - and local - development, and some of the conceptual issues it raises.
Giddings, S. (2005). SimAcademy
|Journal Article Type||Article|
|Publication Date||Oct 1, 2005|
|Peer Reviewed||Not Peer Reviewed|
|Keywords||learning technology, video games, computer games, simulation, education, game studies, cultural studies, media studies|