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Outputs (18)

On writing instability (2024)
Book Chapter

Abba examines the specific manners by which Ambient Literature is composed and experienced by a reader. Looking back to the canon of works produced under the project banner to date, and developing the Ambient Poetics proposed in 2016-18, he addresses... Read More about On writing instability.

A manifesto for slow immersion (2023)
Physical Artefact

Conceived as an answer to the question - how can we curate complex relationships in immersive narratives? This manifesto was presented at ZIPSCENE in Prague (Nov 2023) and distributed to attendees.

From bitter ground (2023)
Digital Artefact

From Bitter Ground is an experience that weaves between the printed page, a building that cannot possibly exist, and your presence within the whole work.

Taking the form of a set of books delivered to each of 2 readers, the work subsequently cons... Read More about From bitter ground.

Critical ambience (2020)
Book Chapter

This chapter argues that ambient cultural practices can be reframed as critically focused experiences rather than either passive backgrounds or immersive entertainment. We argue that ambient literature can leave the reader or listener with a heighten... Read More about Critical ambience.

Words we never wrote (2018)
Other

Words We Never Wrote addresses an emergent quality of ambient works. It constructs a non-linear experiential narrative within a bookended structure, asking its audience to engage with a physical ‘marker’ too - a series of built artworks (WWNW) and a... Read More about Words we never wrote.

These Pages Fall Like Ash (2016)
Other

The work comprises an original fiction by Tom Abba and Circumstance, with input from writers Neil Gaiman and Nick Harkaway. Twin cities, one imagined as parallel to another, real site, each possess distinct rules and cultures, details of which are pr... Read More about These Pages Fall Like Ash.

MeiGeist (2008)
Other

The Alternate Reality Game funded by this AHRC Knowledge Catalyst Award presented a science-fiction narrative, set in the present day, in which the audience plays a key role in progressing and participating in the story. The audience or 'players' con... Read More about MeiGeist.