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Wargaming (as) literature

MacCallum-Stewart, Esther

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Authors

Esther MacCallum-Stewart



Contributors

Pat Harrigan
Editor

Matthew Kirschenbaum
Editor

Abstract

As Kirschenbaum argues, board wargames have a lot to teach about the ways that narrative is created in games and “help us to understand the role of process and procedure in stories and games” (Kirschenbaum 2009: 369). In addition, they have a rich history of their own as reportage, literary texts and fan-produced artifacts. Literary and popular texts also refer to wargaming as a common trope, including using them as a central theme, as an adage or plot device, as extended or short metaphor, or simply as a throwaway inference. This chapter aims to unpack some of these ideas, as well as arguing that wargaming literature occupies a number of different positions within popular media. Thus the two ideas of seeing literary elements in wargames through playing them as a narrative and consuming their narratives retrospectively are able to live cohesively together.

Publication Date Mar 31, 2016
Publicly Available Date Jun 7, 2019
Peer Reviewed Peer Reviewed
Pages 555-572
Series Title Game Histories
Book Title Zones of Control, Perspectives on Wargaming
ISBN 9780262033992
Keywords wargames, games studies, gaming, games cultures, players, war
Public URL https://uwe-repository.worktribe.com/output/913184
Publisher URL https://mitpress.mit.edu/books/zones-control
Additional Information Additional Information : This chapter was originally published in Zones of Control, Perspectives on Warming, edited by Pat Harrigan and Matthew G. Kirschenbaum, published by The MIT Press. The published version of the chapter can be found in the full book, available here: https://mitpress.mit.edu/books/zones-control
Contract Date Oct 30, 2015

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