Skip to main content

Research Repository

Advanced Search

Outputs (36)

The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19 (2023)
Journal Article
Williams, S., McEwen, L. J., Gorell Barnes, L., Deave, T., Webber, A., Jones, V., …Hobbs, L. (2023). The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19. Children & Society, 37(5), 1356-1375. https://doi.org/10.1111/chso.12767

This paper offers a new child-centred methodology that explores children's visions of their futures, encourages self-reflection and depth and shares children's voices with peers and researchers, as unbrokered as possible. This final stage of a longit... Read More about The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19.

Amplifying the voices of neurodivergent students in relation to higher education assessment at UWE Bristol (2023)
Report
Chicken, S., Fogg Rogers, L., Hobbs, L., Hunt-Fraisse, T., & Lewis, D. (2023). Amplifying the voices of neurodivergent students in relation to higher education assessment at UWE Bristol. UWE Bristol

This paper reports on a study funded by the UWE Pedagogical Project fund in 2021-2022, which aimed to amplify the voices of neurodivergent (referred to as ‘ND’) students in relation to lived experiences of Higher Education (HE) assessment practices w... Read More about Amplifying the voices of neurodivergent students in relation to higher education assessment at UWE Bristol.

Adapting for remote delivery during COVID-19: Insights from a science engagement project (2023)
Journal Article
Hartley, J., Hobbs, L., & Stevens, C. (2023). Adapting for remote delivery during COVID-19: Insights from a science engagement project. Natural Sciences Education, 52(1), Article e20108. https://doi.org/10.1002/nse2.20108

Science Hunters is an established outreach program using the computer game Minecraft to engage children in science. Before the pandemic, Science Hunters regularly delivered sessions schools but ceased delivering face-to-face sessions during the COV... Read More about Adapting for remote delivery during COVID-19: Insights from a science engagement project.

Learning from children’s experiences of lockdown: Talking about invisible threats (2023)
Journal Article
Jones, V., McEwen, L., Webber, A., Williams, S., Deave, T., Hobbs, L., …Gorell Barnes, L. (2023). Learning from children’s experiences of lockdown: Talking about invisible threats. Primary Science, 7-9

In this article, the Voices in a Pandemic: Children’s Lockdown Experiences Applied to Recovery (VIP- CLEAR) team talk about the research they have undertaken in schools during the COVID-19 pandemic and how the voices of children need to be listened t... Read More about Learning from children’s experiences of lockdown: Talking about invisible threats.

Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’ (2022)
Presentation / Conference
McEwen, L., Webber, A., Gorell Barnes, L., Gopinath, D., Hobbs, L., Deave, T., …Fogg Rogers, L. (2022, December). Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’. Presented at UK Alliance for Disaster Research Annual Conference 2022, Edinburgh Climate Change Institute (ECCI)

Children are unheard voices within the COVID-19 pandemic. We are unaware how intersections of complex factors in specific social settings have impacted their perceptions and are determining what ‘recovery’ means. ‘Voices in a Pandemic: Children’s Loc... Read More about Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’.

Inclusive exploration of sustainable goals and solutions through Minecraft (2022)
Presentation / Conference
Hobbs, L., Bentley, S., Behenna, S., & Stevens, C. (2022, August). Inclusive exploration of sustainable goals and solutions through Minecraft. Presented at SEEDS 2022. International Conference for Sustainable Ecological Engineering Design for Society, University of the West of England

Science Hunters has successfully used the computer game Minecraft to engage children with science since 2014, using a specific approach that promotes learning within the framework of defined topics, whilst encouraging exploration of the elements that... Read More about Inclusive exploration of sustainable goals and solutions through Minecraft.

The power of picture books: A pandemic tool to recovery (2022)
Presentation / Conference
Jones, V., McEwen, L., Gorell Barnes, L., Webber, A., William, S., Hobbs, L., …Deave, T. (2022, July). The power of picture books: A pandemic tool to recovery. Presented at UK Literary Association International Conference 2022, Birmingham

This paper draws on 18 months of interdisciplinary research in partnership with Schools and Early Years settings across some of the most socially disadvantaged areas of Bristol, funded by the AHRC. The interdisciplinary team undertook an art based re... Read More about The power of picture books: A pandemic tool to recovery.

Leaving no one behind: Interventions and outcomes of the COVID-19 vaccine maximising uptake programme (2022)
Journal Article
Berrou, I., Hamilton, K., Cook, C., Armour, C., Hughes, S., Hancock, J., …Walsh, N. (2022). Leaving no one behind: Interventions and outcomes of the COVID-19 vaccine maximising uptake programme. Vaccines, 10(6), 840. https://doi.org/10.3390/vaccines10060840

The devastating impact of COVID-19 on individuals and communities has accelerated the development of vaccines and the deployment of ambitious vaccination programmes to reduce the risks of infection, infection transmission and symptom severity. Howeve... Read More about Leaving no one behind: Interventions and outcomes of the COVID-19 vaccine maximising uptake programme.

Exploring engineering solutions to environmental hazards through Minecraft (2022)
Presentation / Conference
Hobbs, L., Bentley, S., Behenna, S., & Stevens, C. (2022, May). Exploring engineering solutions to environmental hazards through Minecraft. Paper presented at EGU General Assembly 2022

Since 2014, Science Hunters (1,2) has successfully used the computer game Minecraft to engage children with Science, Technology, Engineering and Maths, and particularly geoscience (3), through a defined approach which allows exploration in line with... Read More about Exploring engineering solutions to environmental hazards through Minecraft.

DETI Inspire Engagement Report 2020-2021 (2022)
Report
Fogg Rogers, L., Laggan, S., Bristow, A., Warren, J., Cockbill, L., Lister, L., & Hobbs, L. (2022). DETI Inspire Engagement Report 2020-2021. Bristol, UK: Digital Engineering Technology and Innovation

From September 2020 to December 2021, DETI Inspire has delivered an impressive array of outputs and engagement activities. In two years, the team have directly engaged 6,832 children and 216 teachers from 73 schools and community groups in the West o... Read More about DETI Inspire Engagement Report 2020-2021.

Using mapping to explore experiences of the pandemic with 3-11 year olds (2022)
Presentation / Conference
Jones, V., McEwen, L., Webber, A., Gorell Barnes, L., Gopinath, D., Hobbs, L., …Fogg Rogers, L. (2022, January). Using mapping to explore experiences of the pandemic with 3-11 year olds. Presented at Geography Teacher Educators Conference, Online

This paper will draw on ongoing research funded by AHRC which works with 5 schools / Early Year centres in some of the most socio-economically deprived areas of Bristol. It will reflect on how we have used maps as a way of exploring children's experi... Read More about Using mapping to explore experiences of the pandemic with 3-11 year olds.

Investing in the future of science: Assessing UK environmental science engagement with school-aged children (2021)
Journal Article
Hobbs, L., & Stevens, C. (2022). Investing in the future of science: Assessing UK environmental science engagement with school-aged children. Plants, People, Planet, 4(3), 232-242. https://doi.org/10.1002/ppp3.10250

Societal Impact Statement: Currently, there is no national overview of environmental science engagement in the United Kingdom. Children are key stakeholders in the future of science more generally and environmental science specifically. Appraising th... Read More about Investing in the future of science: Assessing UK environmental science engagement with school-aged children.

Engaging children with STEM using Minecraft (2021)
Other
Hobbs, L., Hartley, J., Bentley, S., Hartley, C., & Stevens, C. (2021). Engaging children with STEM using Minecraft

Available at: https://www.uwe.ac.uk/-/media/uwe/documents/research/engaging-children-with-stem-using-minecraft-practitioner-guide.pdf

The geology of the Penarak Nature Centre (2021)
Book Chapter
Hobbs, L. (2021). The geology of the Penarak Nature Centre. In S. Isa, & G. Baguley (Eds.), Limestone Forest of Langkawi: Partnerships in Conservation (34-37). Faculty of Forestry and Environment, Universiti Putra Malaysia

Public engagement promotes consumer choice in favour of sustainable palm oil (2021)
Journal Article
Hobbs, L., Phillips, J., Staff, A., Goss, A., Fogg-Rogers, L., & Ellwood, F. (2022). Public engagement promotes consumer choice in favour of sustainable palm oil. Journal of Oil Palm Research, 34(2), 248-260. https://doi.org/10.21894/jopr.2021.0033

Despite the superior productivity, utility and economic benefits of palm oil compared with other oil crops, the palm oil industry often receives negative publicity for its environmental impact and there is widespread confusion over the perception of... Read More about Public engagement promotes consumer choice in favour of sustainable palm oil.

Catch 22 - improving visibility of women in science and engineering for both recruitment and retention (2021)
Presentation / Conference
Fogg Rogers, L., & Hobbs, L. (2021, May). Catch 22 - improving visibility of women in science and engineering for both recruitment and retention. Presented at PCST 2020+1, Online

There is a significant under-representation of women in STEM which is damaging societal progress for democratic, utilitarian, and equity reasons. However, changing stereotypes in STEM requires a solution denied by the problem – more visible female ro... Read More about Catch 22 - improving visibility of women in science and engineering for both recruitment and retention.

The virtual Natural History Museum: Placing digitized collections back within a museum context (2020)
Presentation / Conference
Marshall, D., Hobbs, L., Bird, H., & Bird, C. (2020, October). The virtual Natural History Museum: Placing digitized collections back within a museum context. Paper presented at GSA 2020 Connects Online

As digitization of museum collections becomes more prevalent, the question of how to utilize such resources becomes increasingly pertinent. Digital collections predominantly exist as queryable databases designed for the retrieval of specific data by... Read More about The virtual Natural History Museum: Placing digitized collections back within a museum context.

Elements of construction: Minecraft and the periodic table (2020)
Report
Hobbs, L., Bentley, S., Ashby, M., Hartley, J., Rose, R., & Power, C. (2020). Elements of construction: Minecraft and the periodic table. Royal Society of Chemistry

Minecraft is a popular computer game that allows the construction of almost limitless creations, and is used in learning contexts around the world. The widespread appeal and familiarity of the game makes it ideal for engaging children and young peopl... Read More about Elements of construction: Minecraft and the periodic table.

Exploring space using Minecraft (2020)
Presentation / Conference
Hobbs, L., Bentley, S., Stevens, C., & Hartley, J. (2020, May). Exploring space using Minecraft. Poster presented at Space Science in Context, Virtual conference

Space can fascinate children from an early age, presenting a key opportunity to engage them with Science, Technology, Engineering and Maths (STEM). Minecraft is an extremely popular construction-based computer game with parallels and analogies to rea... Read More about Exploring space using Minecraft.

Science Hunters: Teaching science concepts in schools using Minecraft (2019)
Journal Article
Hobbs, L., Stevens, C., Hartley, J., Ashby, M., Jackson, B., Bowden, L., …Bentley, S. (2019). Science Hunters: Teaching science concepts in schools using Minecraft. Action Research and Innovation in Science Education, 2(2), 13-21

Background Science Hunters is an outreach project based at Lancaster University, UK. It uses the computer game Minecraft, alongside interactive discussion and hands-on demonstrations, to engage children with scientific research topics and science l... Read More about Science Hunters: Teaching science concepts in schools using Minecraft.

Using Minecraft to engage children with science at public events (2019)
Journal Article
Hobbs, L., Stevens, C., Hartley, J., Ashby, M., Lea, I., Bowden, L., …Burke, T. (2019). Using Minecraft to engage children with science at public events. Research for All, 3(2), 142-160. https://doi.org/10.18546/RFA.03.2.03

Engagement with science and scientific skills is an important aspect of children's ability to navigate the world around them, but engagement with science is low in comparison with other subjects. The Lancaster University outreach project Science Hunt... Read More about Using Minecraft to engage children with science at public events.

Communicating STEM through Minecraft (2019)
Presentation / Conference
Hobbs, L., Bentley, S., & Stevens, C. (2019, June). Communicating STEM through Minecraft. Presented at SciComm Southwest, Bristol

Science Hunters uses the computer game Minecraft to engage children with Science, Technology, Engineering and Maths, utilising elements such as an all-female core team to boost representation in STEM for girls, the accessibility and popularity of the... Read More about Communicating STEM through Minecraft.

Interactions of volcanic airfall and glaciers: Appendix B to: Jenkins SF, Wilson TM, Magill CR, Miller V, Stewart C, Marzocchi W and Boulton M, 2014. Volcanic ash fall hazard and risk: technical background paper for the UNISDR 2015 Global Assessment Report on Disaster Risk Reduction (2014)
Report
Hobbs, L., Gilbert, J., Lane, S., & Loughlin, S. (2014). Interactions of volcanic airfall and glaciers: Appendix B to: Jenkins SF, Wilson TM, Magill CR, Miller V, Stewart C, Marzocchi W and Boulton M, 2014. Volcanic ash fall hazard and risk: technical background paper for the UNISDR 2015 Global Assessment Report on Disaster Risk Reduction. Global Volcano Model for UNISDR