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Outputs (18)

Design thinking as a pedagogic tool (2019)
Presentation / Conference
Agusita, E., Gillet, M., Palmer, M., & Newbutt, N. (2019, June). Design thinking as a pedagogic tool. Presented at UWE Festival of Learning 2019, UWE, Bristol

This presentation shares the findings of research study that explored ways in which the use of design thinking might contribute to innovations in teaching and learning approaches in a range of different subject areas. Funded by a UWE Pedagogic Projec... Read More about Design thinking as a pedagogic tool.

Putting the player in the picture; biofeedback and embodied affect (2017)
Presentation / Conference
Palmer (nee Reiser), M., & Palmer, M. (2017, November). Putting the player in the picture; biofeedback and embodied affect. Paper presented at Sounding Out the Space, Dublin, Ireland

The problem faced by those developing games, whether for entertainment or educational purposes, is how to create engaging and inclusive forms of participation. Interaction is a two-way process and whilst there are many ways of feeding information abo... Read More about Putting the player in the picture; biofeedback and embodied affect.

Revisiting site-related sonic practices (2017)
Presentation / Conference
Palmer (nee Reiser), M. (2017, November). Revisiting site-related sonic practices. Paper presented at Sounding Out the Space, Dublin, Ireland

Aims of site-related sonic practices are often opposed to those within mainstream sound production. This paper argues that whilst largely living within places of constructed spatial/sonic homogeneity, site-related sonic practices are culturally impor... Read More about Revisiting site-related sonic practices.

Arts and humanities perspectives in studying intertidal areas (2017)
Presentation / Conference
Palmer (nee Reiser), M., & Jones, O. (2017, May). Arts and humanities perspectives in studying intertidal areas. Presented at International Interdisciplinary Workshop "Between the Tides", Groningen, The Netherlands

Invited talk and sonification workshop, based on previous sonification work of Severn estuary tides

Data sonification and rhythms in processes (2016)
Presentation / Conference
Palmer (nee Reiser), M. (2016, May). Data sonification and rhythms in processes. Presented at Dee Estuary Workshop, Manchester, England

Invited talk for Dee Estuary Workshop, University of Manchester, 23rd May 2016

Further towards sonifications of elemental ecological systems/relationships: Salt marsh ecology experiments in temporal immersion and exchange (2015)
Presentation / Conference
Palmer (nee Reiser), M., & Jones, O. (2015, September). Further towards sonifications of elemental ecological systems/relationships: Salt marsh ecology experiments in temporal immersion and exchange. Paper presented at RGS-IBG Annual International Conference, University of Exeter, UK

In this paper we seek to further develop the concept/methodology of data sonification (see Palmer and Jones 2014) as an experimental aesthetic, geo-poetic, and techno-scientific creative procedure for making explicit the generative processuality of e... Read More about Further towards sonifications of elemental ecological systems/relationships: Salt marsh ecology experiments in temporal immersion and exchange.

Severn Sounds Player (2015)
Exhibition / Performance
Palmer (nee Reiser), M. Severn Sounds Player. 16 June 2015 - 16 June 2015. (Unpublished)

On breathing and geography: Explorations of data sonifications of timespace processes with illustrating examples from a tidally dynamic landscape (Severn Estuary, UK) (2014)
Journal Article
Palmer, M., & Jones, O. (2014). On breathing and geography: Explorations of data sonifications of timespace processes with illustrating examples from a tidally dynamic landscape (Severn Estuary, UK). Environment and Planning A, 46(1), 222-240. https://doi.org/10.1068/a45264

This paper consists of a discussion of data sonification-a procedure in which information gathered from systems such as bodies or environmental processes is analyzed and reprocessed into audio models, so aspects of the process generating the data (fo... Read More about On breathing and geography: Explorations of data sonifications of timespace processes with illustrating examples from a tidally dynamic landscape (Severn Estuary, UK).

The whole world a creativity kit (2013)
Presentation / Conference
Palmer (nee Reiser), M. (2013, April). The whole world a creativity kit. Paper presented at CAS/CADE 2013 'Codes of Engagement' conference, The Watershed, Bristol

This paper revisits code-based computing practices in art and design education. The case often made for such practices is that they allow non-experts to shape what surrounds them, leading to a greater sense of emotional involvement, empowerment and c... Read More about The whole world a creativity kit.

On breathing and geography: Sonifying the Severn as shared generative art practice (2011)
Presentation / Conference
Palmer (nee Reiser), M. (2011, September). On breathing and geography: Sonifying the Severn as shared generative art practice. Paper presented at ISEA2011 Istanbul, The 17th International Symposium on Electronic Art, Istanbul, Turkey

The paper investigates environmental data sonification as a method, and examines the compromises between quantifying and qualifying data in order to aid listeners’ interpretation of sounds. Based on this it discusses different kinds of ‘accuracies’... Read More about On breathing and geography: Sonifying the Severn as shared generative art practice.

Listening to the mind at play-sonified biofeedback as generative art practice and theory (2011)
Thesis
Palmer (nee Reiser), M. Listening to the mind at play-sonified biofeedback as generative art practice and theory. (Thesis). London Metropolitan University. Retrieved from https://uwe-repository.worktribe.com/output/970835

Explorative play affects the root of our being, as it is generative. Often experienced as a thrill, explorative play gradually lures its players beyond their mental or physical limits. While doing so, it affects players well before they can perform i... Read More about Listening to the mind at play-sonified biofeedback as generative art practice and theory.

Sonic Severn (2011)
Digital Artefact
Palmer (nee Reiser), M., & Jones, O. (2011). Sonic Severn

Soundscapes, sonifications and compositions by staff & students at UWE and CCRI. Exhibited at the Bristol Festival of Nature 2012.

The breath of the moon: Listening to tidal rhythms in the Severn Estuary (2010)
Physical Artefact
Palmer (nee Reiser), M. The breath of the moon: Listening to tidal rhythms in the Severn Estuary

Pilot sonification of the tidal rise and fall at Avonmouth on 12th June 2010. Programmed to coincide with the Bristol Festival of Nature 2010, where this artefact was exhibited.

What is Mindplay? (2006)
Journal Article
Palmer (nee Reiser), M. (2006). What is Mindplay?. Digital Creativity, 17(3), 129-134. https://doi.org/10.1080/14626260600882331

The article focuses on the conference Mindplay held on January 20, 2006 at London Metropolitan University in England. It was organised by the Group for Research in Interactive Media within the Department of Applied Sciences. The conference focused on... Read More about What is Mindplay?.

Severn Sounds Player
Physical Artefact
Palmer (nee Reiser), M. (2013). Severn Sounds Player

Real-time data sonification of tidal and weather conditions in four Severn estuary locations. Exhibited at the International and Interdisciplinary Conference on Emotional Geographies, 1-3 July 2013, University of Groningen, The Netherlands.