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All Outputs (39)

The use of virtual worlds in schools: A methodology and framework (2012)
Presentation / Conference
Newbutt, N., & Parsons, S. (2012, July). The use of virtual worlds in schools: A methodology and framework. Poster presented at 1st International Conference: Information Technology for Autism Spectrum Disorders, Valencia, Spain

A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition (2010)
Book Chapter
Newbutt, N., & Donegan, M. (2010). A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition. In AACE (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (1998-2003). Association for the Advancement of Computing in Education (AACE)

Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions (2009)
Book Chapter
Newbutt, N., Flynn, R., & Kinchington, F. (2009). Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In J. Uhomoibhi, M. Ross, & G. Staples (Eds.), INSPIRE XIV: Technology Supported Education and Process Improvement (21-32). British Computer Society

Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment (2008)
Book Chapter
Newbutt, N., Flynn, R., & Penwill, G. (2008). Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. In C. Bonk (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (3028-3033). Chesapeake: Association for the Advancement of Computing in Education (AACE)

The use of commercial game technology to teach video production – some initial results (2007)
Book Chapter
Flynn, R., Newbutt, N., Dastbaz, M., & Jun Zhang, J. (2007). The use of commercial game technology to teach video production – some initial results. In C. Montgomerie, & J. Seale (Eds.), ED-MEDIA 2007: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (2002-2007). Chesapeake: Association for the Advancement of Computing in Education (AACE)

Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development
Book Chapter
Politis, Y., Newbutt, N., Robb, N., Boyle, B., Kuo, H., & Sung, C. (2019). Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development. In B. Kapralos, A. Brooks, S. Branhnam, & J. Jain (Eds.), Recent Advances in Technologies of Inclusive Well-Being (1-30). Springer

In this chapter we will reflect on two projects that have enabled disabled groups to be involved in designing and influencing technology that will be used by them. In addition, we will reflect on the process, limitations, barriers and actual involve... Read More about Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development.

Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school
Book Chapter
Nevin, C., & Newbutt, N. (2015). Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school. In E. Petersson Brooks, D. Brown, & N. Newbutt (Eds.), Virtual Reality Technologies For Health And Clinical Applications. Springer

Design Hacks: Flips and Tips for Pedagogic Innovation
Presentation / Conference
Agusita, E., Gillet, M., Palmer, M., & Newbutt, N. Design Hacks: Flips and Tips for Pedagogic Innovation. Presented at CIHE Annual Conference 2019: Creative Approaches to Pedagogic Research, Anglia Ruskin University, Cambridge

This conference presentation summarized the findings of the 2018/19 UWE Pedagogic Project "Design Thinking as a Pedagogic Tool: Innovating the Liminal Learning Process". The project investigated how design thinking approaches could be used as an effe... Read More about Design Hacks: Flips and Tips for Pedagogic Innovation.