The development of virtual reality technologies for people on the autism spectrum
(2014)
Book Chapter
Newbutt, N. (2014). The development of virtual reality technologies for people on the autism spectrum. In N. Silton (Ed.), Innovative technologies to benefit children with autism (230-252). IGI Global
All Outputs (39)
Using virtual reality technology to support the learning of children on the autism spectrum (2014)
Book Chapter
Parsons, S., Newbutt, N., & Wallace, S. (2014). Using virtual reality technology to support the learning of children on the autism spectrum. In K. Boser, M. Goodwin, & S. Wayland (Eds.), Technology Tools for Students with Autism (63-84). Brookes Publishing
Representations of the self in classroom virtual worlds: An autism perspective (2014)
Book Chapter
Newbutt, N. (2014). Representations of the self in classroom virtual worlds: An autism perspective. In P. Felicia (Ed.), Game-based learning: challenges and opportunities (165-192). UK: Cambridge Scholars Publishing
What was that you said? The preferences and appropriateness of communication in a virtual world by young people with autism (2013)
Presentation / Conference
Newbutt, N. (2013, October). What was that you said? The preferences and appropriateness of communication in a virtual world by young people with autism. Paper presented at Interactive Technology and Games Conference 2013, Nottingham
Exploring communication and representation of the self in a virtual world by young people with autism (2013)
Thesis
Newbutt, N. Exploring communication and representation of the self in a virtual world by young people with autism. (Thesis). University College Dublin. Retrieved from https://uwe-repository.worktribe.com/output/939690
The use of virtual worlds in schools: A methodology and framework (2012)
Presentation / Conference
Newbutt, N., & Parsons, S. (2012, July). The use of virtual worlds in schools: A methodology and framework. Poster presented at 1st International Conference: Information Technology for Autism Spectrum Disorders, Valencia, Spain
Learning in virtual worlds: Report on outcomes of 8-sessions teaching Blender (2012)
Report
Newbutt, N. (2012). Learning in virtual worlds: Report on outcomes of 8-sessions teaching Blender
Westgate School virtual worlds for learning: Consultant report addressing a virtual world project in Westgate School Leicester (2011)
Report
Newbutt, N. (2011). Westgate School virtual worlds for learning: Consultant report addressing a virtual world project in Westgate School Leicester
A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition (2010)
Book Chapter
Newbutt, N., & Donegan, M. (2010). A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition. In AACE (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (1998-2003). Association for the Advancement of Computing in Education (AACE)
Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions (2009)
Book Chapter
Newbutt, N., Flynn, R., & Kinchington, F. (2009). Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In J. Uhomoibhi, M. Ross, & G. Staples (Eds.), INSPIRE XIV: Technology Supported Education and Process Improvement (21-32). British Computer Society
Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment (2008)
Book Chapter
Newbutt, N., Flynn, R., & Penwill, G. (2008). Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. In C. Bonk (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (3028-3033). Chesapeake: Association for the Advancement of Computing in Education (AACE)
The use of commercial game technology to teach video production – some initial results (2007)
Book Chapter
Flynn, R., Newbutt, N., Dastbaz, M., & Jun Zhang, J. (2007). The use of commercial game technology to teach video production – some initial results. In C. Montgomerie, & J. Seale (Eds.), ED-MEDIA 2007: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (2002-2007). Chesapeake: Association for the Advancement of Computing in Education (AACE)
The use of new technologies in promoting learning autonomy: An integrated approach (2007)
Book Chapter
Newbutt, N. (2007). The use of new technologies in promoting learning autonomy: An integrated approach. In M. Munoz, A. Freitas, & P. Cravo (Eds.), E-Activity and Leading Technologies (359-365). IASK International Conference
Innovations in learning and teaching approaches using game technologies – can 'the movies' teach how to make a movie? (2006)
Journal Article
Flynn, R., & Newbutt, N. (2006). Innovations in learning and teaching approaches using game technologies – can 'the movies' teach how to make a movie?. ITALICS, 5(3), 3-13. https://doi.org/10.11120/ital.2006.05030002
Podcasting and vidcasting: Delivering learning to the iTunes generation (2006)
Presentation / Conference
Newbutt, N., Flynn, R., & Ackroyd, T. (2006, July). Podcasting and vidcasting: Delivering learning to the iTunes generation. Presented at 10th International Conference on Information Visualisation, London, UK
Virtual reality tour: Experiences of autistic children
Report
Newbutt, N. Virtual reality tour: Experiences of autistic childrenWe worked with 11 autistic children in a school setting. The age ranged from 10-14 with a mean age of 12.4. Of the 12 children invited to take part, eleven (11) completed the process. The process comprised five parts: 1. Answering questions relate... Read More about Virtual reality tour: Experiences of autistic children.
Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development
Book Chapter
Politis, Y., Newbutt, N., Robb, N., Boyle, B., Kuo, H., & Sung, C. (2019). Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development. In B. Kapralos, A. Brooks, S. Branhnam, & J. Jain (Eds.), Recent Advances in Technologies of Inclusive Well-Being (1-30). SpringerIn this chapter we will reflect on two projects that have enabled disabled groups to be involved in designing and influencing technology that will be used by them. In addition, we will reflect on the process, limitations, barriers and actual involve... Read More about Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development.
Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school
Book Chapter
Nevin, C., & Newbutt, N. (2015). Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school. In E. Petersson Brooks, D. Brown, & N. Newbutt (Eds.), Virtual Reality Technologies For Health And Clinical Applications. Springer
Design Hacks: Flips and Tips for Pedagogic Innovation
Presentation / Conference
Agusita, E., Gillet, M., Palmer, M., & Newbutt, N. Design Hacks: Flips and Tips for Pedagogic Innovation. Presented at CIHE Annual Conference 2019: Creative Approaches to Pedagogic Research, Anglia Ruskin University, CambridgeThis conference presentation summarized the findings of the 2018/19 UWE Pedagogic Project "Design Thinking as a Pedagogic Tool: Innovating the Liminal Learning Process". The project investigated how design thinking approaches could be used as an effe... Read More about Design Hacks: Flips and Tips for Pedagogic Innovation.