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All Outputs (9)

Child safeguarding and immersive technologies - Key concepts (2023)
Report
McIntosh, V. (2023). Child safeguarding and immersive technologies - Key concepts. London: NSPCC

Given the rapid growth of new technologies, including immersive environments, the current generation of extended reality products – Virtual Reality (VR) and Augmented Reality (AR) – and the clear shift towards the development of the metaverse, resear... Read More about Child safeguarding and immersive technologies - Key concepts.

Child safeguarding and immersive technologies - An outline of the risks (2023)
Report
McIntosh, V. (2023). Child safeguarding and immersive technologies - An outline of the risks. London: NSPCC

Given the rapid growth of new technologies, including immersive environments, the current generation of extended reality products – Virtual Reality (VR) and Augmented Reality (AR) – and the clear shift towards the development of the metaverse, resear... Read More about Child safeguarding and immersive technologies - An outline of the risks.

Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Understanding VR audiences (2022)
Book Chapter
McIntosh, V. (2022). Understanding VR audiences. In S. Jones, S. Dawkins, & J. McDougall (Eds.), Understanding Virtual Reality: Challenging Perspectives for Media Literacy and Education (66-85). (1). Routledge. https://doi.org/10.4324/9780367337032-9

Becoming an audience member in virtual reality can be a surreal experience; like entering a pocket reality, like finding Narnia in your wardrobe, like popping through a chalk painting on the pavement. Quite distinct from our relationship with big and... Read More about Understanding VR audiences.

The metaverse as a new frontier for the internet: Verity McIntosh (2022)
Digital Artefact
McIntosh, V. (2022). The metaverse as a new frontier for the internet: Verity McIntosh. [Interview - blog]

Following on in the series, Digital Democracies:Voices, Practices, Stories, Futures, curated by Donna Close and Prof Helen Kennedy, is an interview with Verity McIntosh about the metaverse as a new frontier for the internet. The series aims to off... Read More about The metaverse as a new frontier for the internet: Verity McIntosh.

The impact of data sonification in virtual reality robot teleoperation (2022)
Journal Article
Bremner, P., Mitchell, T. J., & McIntosh, V. (2022). The impact of data sonification in virtual reality robot teleoperation. Frontiers in Virtual Reality, 3, 904720. https://doi.org/10.3389/frvir.2022.904720

Virtual Reality (VR) is being increasingly used to provide a more intuitive and embodied approach to robotic teleoperation, giving operators a sense of presence in the remote environment. Prior research has shown that presence can be enhanced when ad... Read More about The impact of data sonification in virtual reality robot teleoperation.

Dialing up the danger: Virtual reality for the simulation of risk (2022)
Journal Article
McIntosh, V. (2022). Dialing up the danger: Virtual reality for the simulation of risk. Frontiers in Virtual Reality, 3, 909984. https://doi.org/10.3389/frvir.2022.909984

There is a growing interest the use of virtual reality (VR) to simulate unsafe spaces, scenarios, and behaviours. Environments that might be difficult, costly, dangerous, or ethically contentious to achieve in real life can be created in virtual envi... Read More about Dialing up the danger: Virtual reality for the simulation of risk.

Safeguarding the metaverse (2022)
Report
McIntosh, V., & Allen, C. (2022). Safeguarding the metaverse. London: Institution of Engineering and Technology (IET)

Safeguarding the metaverse has been produced by the Institution of Engineering and Technology (IET) to examine the potential harms associated with virtual reality (VR) and the metaverse. It examines the background and context of the adoption and upta... Read More about Safeguarding the metaverse.

Can you hear me now (2021)
Report
McIntosh, V. (in press). Can you hear me now. StoryFutures Academy

Sound is one of the most evocative storytelling devices we have. Never more so than in immersive storytelling, where sound plays so many key roles in the construction of narrative, the creation of presence, the development of an emotional landscape a... Read More about Can you hear me now.