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All Outputs (4)

Personalised learning through context-based adaptation in the serious games with gating mechanism (2023)
Journal Article
Shum, L. C., Rosunally, Y., Scarle, S., & Munir, K. (2023). Personalised learning through context-based adaptation in the serious games with gating mechanism. Education and Information Technologies, 28(10), 13077-13108. https://doi.org/10.1007/s10639-023-11695-8

When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's abi... Read More about Personalised learning through context-based adaptation in the serious games with gating mechanism.

Visualising software as a particle system (2015)
Presentation / Conference
Scarle, S., & Walkinshaw, N. (2015, September). Visualising software as a particle system. Presented at VISSOFT 2015, Bremen, Germany

Current metrics-based approaches to visualise unfamiliar software systems face two key limitations: (1) They are limited in terms of the number of dimensions that can be projected, and (2) they use fixed layout algorithms where the resulting position... Read More about Visualising software as a particle system.

E-commerce transactions in a virtual environment: Virtual transactions (2012)
Journal Article
Scarle, S., Arnab, S., Dunwell, I., Petridis, P., Protopsaltis, A., & de Freitas, S. (2012). E-commerce transactions in a virtual environment: Virtual transactions. Electronic Commerce Research, 12(3), 379-407. https://doi.org/10.1007/s10660-012-9098-4

E-commerce is a fundamental method of doing business, such that for a firm to say it is trading at all in the modern market-place it must have some element of on-line presence. Coupled with this is the explosion of the "population" of Massively Multi... Read More about E-commerce transactions in a virtual environment: Virtual transactions.