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All Outputs (4)

Was that me?: Exploring the effects of error in gestural digital musical instruments (2020)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. J. (2020). Was that me?: Exploring the effects of error in gestural digital musical instruments. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (168-174). https://doi.org/10.1145/3411109.3411137

Traditional Western musical instruments have evolved to be robust and predictable, responding consistently to the same player actions with the same musical response. Consequently, errors occurring in a performance scenario are typically attributed to... Read More about Was that me?: Exploring the effects of error in gestural digital musical instruments.

Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes (2020)
Conference Proceeding
Mitchell, T. J., Jones, A. J., O’Connor, M. B., Wonnacott, M. D., Glowacki, D. R., & Hyde, J. (2020). Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (214-221). https://doi.org/10.1145/3411109.3411143

Scientists increasingly rely on computational models of atoms and molecules to observe, understand and make predictions about the microscopic world. Atoms and molecules are in constant motion, with vibrations and structural fluctuations occurring at... Read More about Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes.

There and Back Again: The Practicality of GPU Accelerated Digital Audio (2020)
Presentation / Conference
Renney, H., Gaster, B. R., & Mitchell, T. J. (2020, July). There and Back Again: The Practicality of GPU Accelerated Digital Audio. Paper presented at NIME’20: Proceedings of the 20th New Interfaces for Musical Expression, Online

General-Purpose GPU computing is becoming an increas-ingly viable option for acceleration, including in the audiodomain. Although it can improve performance, the intrin-sic nature of a device like the GPU involves data transfersand execution commands... Read More about There and Back Again: The Practicality of GPU Accelerated Digital Audio.

Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment (2020)
Conference Proceeding
Hunt, S. J., Mitchell, T. J., & Nash, C. (2020). Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment.

Computer composed music remains a novel and challenging problem to solve. Despite an abundance of techniques and systems little research has explored how these might be useful for end-users looking to compose with generative and algorithmic music tec... Read More about Composing computer generated music, an observational study using IGME: the Interactive Generative Music Environment.