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All Outputs (6)

Molecular music: Repurposing a mixed quantum-classical atomic dynamics model as an audiovisual instrument (2014)
Presentation / Conference
Hyde, J. I., Mitchell, T. J., Tew, P., & Glowacki, D. R. (2014, December). Molecular music: Repurposing a mixed quantum-classical atomic dynamics model as an audiovisual instrument. Paper presented at 17th Generative Art Conference GA2014, Rome, Italy

Molecular Music is an offshoot of a long-term collaborative project, the multi- award winning danceroom Spectroscopy (dS)[1]. dS has its roots in computational molecular dynamics, and was originally conceived to serve as an interactive platform for m... Read More about Molecular music: Repurposing a mixed quantum-classical atomic dynamics model as an audiovisual instrument.

Turnector: Tangible control widgets for capacitive touchscreen devices (2014)
Presentation / Conference
Rutter, E. K., Nash, C., & Mitchell, T. J. (2014, September). Turnector: Tangible control widgets for capacitive touchscreen devices. Paper presented at The 40th International Computer Music Conference (ICMC) joint with the 11th Sound & Music Computing conference (SMC), Athens, Greece

This paper details the development of Turnector, a control system based upon tangible widgets that are manipulated on the touchscreen of a capacitive touch device. Turnector widgets are modelled on rotary faders and aim to connect the user to paramet... Read More about Turnector: Tangible control widgets for capacitive touchscreen devices.

Controlling physically based virtual musical instruments using the gloves (2014)
Presentation / Conference
Serafin, S., Trento, S., Grani, F., Perner-Wilson, H., Madgwick, S., & Mitchell, T. J. (2014, June). Controlling physically based virtual musical instruments using the gloves. Paper presented at International Conference on New Interfaces for Musical Expression, Goldsmiths, University of London

In this paper we propose an empirical method to develop mapping strategies between a gestural-based interface (the Gloves) and physically based sound synthesis models. An experiment was conducted to investigate which gestures listeners associate with... Read More about Controlling physically based virtual musical instruments using the gloves.

AlphaSphere: From prototype to product (2014)
Presentation / Conference
Place, A., Lacey, L., & Mitchell, T. J. (2014, June). AlphaSphere: From prototype to product. Paper presented at 14th International Conference on New Interfaces for Musical Expression, Goldsmiths, University of London

This paper explores the design process of the AlphaSphere, an experimental new musical instrument that has transitioned into scale production and international distribution. Initially, the design intentions and engineering processes are covered. The... Read More about AlphaSphere: From prototype to product.

Making the most of Wi-Fi: Optimisations for robust wireless live music performance (2014)
Conference Proceeding
Mitchell, T. J., Madgwick, S., Rankine, S., Hilton, G., Freed, A., & Nix, A. (2014). Making the most of Wi-Fi: Optimisations for robust wireless live music performance. In Proceedings of the International Conference on New Interfaces for Musical Expression (251-256). https://doi.org/10.5281/zenodo.1178875

Wireless technology is growing increasingly prevalent in the development of new interfaces for live music performance. However, with a number of different wireless technologies operating in the 2.4 GHz band, there is a high risk of interference and c... Read More about Making the most of Wi-Fi: Optimisations for robust wireless live music performance.

A GPU-accelerated immersive audio-visual framework for interaction with molecular dynamics using consumer depth sensors (2014)
Journal Article
Glowacki, D. R., O'Connor, M., Calabró, G., Price, J., Tew, P., Mitchell, T., …McIntosh-Smith, S. (2014). A GPU-accelerated immersive audio-visual framework for interaction with molecular dynamics using consumer depth sensors. Faraday Discussions, 169, 63-87. https://doi.org/10.1039/c4fd00008k

© the Partner Organisations 2014. With advances in computational power, the rapidly growing role of computational/simulation methodologies in the physical sciences, and the development of new human-computer interaction technologies, the field of inte... Read More about A GPU-accelerated immersive audio-visual framework for interaction with molecular dynamics using consumer depth sensors.