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All Outputs (11)

The communicative structures of journalism and public relations (2005)
Journal Article
Salter, L. (2005). The communicative structures of journalism and public relations. Journalism, 6(1), 90-106. https://doi.org/10.1177/1464884905048954

This article seeks to analyze the communication structures of journalism and public relations, using the communication ethics of Jürgen Habermas. The intention is to use this analysis to draw attention to the differences between journalism and public... Read More about The communicative structures of journalism and public relations.

SimAcademy (2005)
Journal Article
Giddings, S. (2005). SimAcademy

The academic study of computer and video games is a rapidly growing field. This article surveys its global - and local - development, and some of the conceptual issues it raises.

Beyond Project: Working towards defining and sustaining the community media sector (2005)
Presentation / Conference
Sobers, S. (2005, September). Beyond Project: Working towards defining and sustaining the community media sector. Paper presented at The MacBride Report-25 Years Later A Euricom Colloquium, Piran, Slovenia

Discussing the impact of the UNESCO MacBride Report titled, 'Many Voices-One World', on the ethos and working principles of community media education, and building upon the report findings to build a sustainable community media sector.

Real people with real problems?: Public service broadcasting, commercialism and Trisha (2005)
Book Chapter
Wilson, S. (2005). Real people with real problems?: Public service broadcasting, commercialism and Trisha. In C. Johnson, & R. Turnock (Eds.), ITV Cultures: Independent Television Over Fifty Years (159-176). Basingstoke: Open University Press

Between 1998 and 2004 Anglia Television produced Trisha, a 60 minute talk show broadcast every week day morning across the ITV network. The show attracted high numbers of viewers for that time of day and for some commentators Trisha Goddard’s move to... Read More about Real people with real problems?: Public service broadcasting, commercialism and Trisha.

Spinners or sinners? PR, journalists and public trust (2005)
Journal Article
Jempson, M. (2005). Spinners or sinners? PR, journalists and public trust. Journal of Communication Management, 9(3), 267-276. https://doi.org/10.1108/13632540510621542

The credibility of journalists and public relations professionals took some bad knocks in 2004. This paper examines the recent history of the debate and some of the efforts being made within the communications industry to rebuild the public confidenc... Read More about Spinners or sinners? PR, journalists and public trust.

Using digital media to enhance creative writing (2005)
Presentation / Conference
Sobers, S., Mitchell, R., & Smith, R. (2005, July). Using digital media to enhance creative writing. Paper presented at ICT Education West of England Conference, University of the West of England, Bristol

Discussing Creative Partnership case studies: 'Blueboard Creative Media Residencies' and 'Brief Consequences' as examples of embedding the use of digital media across the curriculum in primary and secondary school education to enhance creative writin... Read More about Using digital media to enhance creative writing.

Flock (2005)
Exhibition / Performance
Hayes, S. (2005). Flock. 24 June 2005 - 29 August 2009. (Unpublished)

Site-specific installation. Working with John Gdula of Whitman Taxidermy, Hayes produced a large scale installation of 15 stuffed mallard ducks engineered to rotate within the single floor exhibition space. The extensive technical research required t... Read More about Flock.

Playing with non-humans: digital games as techno-cultural form (2005)
Presentation / Conference
Giddings, S. (2005, June). Playing with non-humans: digital games as techno-cultural form. Paper presented at Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play, Vancouver, British Columbia, Canada

Game studies has yet to engage with a sustained debate on the implications of its fundamentally technologically based foundation – i.e. the ‘digitality’ of digital games. This essay calls for such a debate and offers some initial thoughts on issues a... Read More about Playing with non-humans: digital games as techno-cultural form.