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All Outputs (11)

Virtual Avebury: An immersive partnership (2018)
Presentation / Conference
Welham, K., Burden, D., Cleal, R., Falconer, L., Hoyte, R., Phelps, P., …Snashall, N. (2018, April). Virtual Avebury: An immersive partnership. Paper presented at Check Object Integrity, Krakow, Poland

This presentation describes the AHRC/EPSRC funded partnership between Bournemouth University, Daden Ltd, Satsymph and The National Trust, to create and test a fully immersive 3D simulation of Avebury Henge in Wiltshire, circa 2,300 BCE. We discuss th... Read More about Virtual Avebury: An immersive partnership.

Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge (2016)
Presentation / Conference
Falconer, L. (2016, December). Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge. Paper presented at Virtual Environments and Advanced Interfaces Workshop at IUCC 2016, Granada, Spain

— Avebury Henge is situated approximately 20 miles north of Stonehenge in Wiltshire, U.K. and contains the largest known Neolithic stone circle in Europe. It is part of the Avebury, Stonehenge and Associated Sites World Heritage Site but is less well... Read More about Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge.

Learning from the Avebury landscape in virtual and augmented realities (2016)
Presentation / Conference
Falconer, L., Sumpter, J., Shand, M., & Gil Ortega, M. C. (2016, June). Learning from the Avebury landscape in virtual and augmented realities. Presented at UWE Learning and Teaching Conference 2016, UWE

This workshop will describe and demonstrate the reconstruction of an ancient landscape in a virtual environment as a means to facilitate collaborative learning. The virtual landscape, a reconstruction of Avebury Henge in Wiltshire circa 2,300 BCE, wi... Read More about Learning from the Avebury landscape in virtual and augmented realities.

Music in 3D virtual environments: Exploring learning affordances (2014)
Presentation / Conference
Falconer, L., & Green, J. (2014, November). Music in 3D virtual environments: Exploring learning affordances. Paper presented at World Congress on Education, London, UK

This paper discusses the current research and understanding of the effects of music on learning, with a particular focus on the affordances of the effects of music in computer-generated, 3D virtual environments and virtual worlds. Music has different... Read More about Music in 3D virtual environments: Exploring learning affordances.

The effects of group dynamics on learning in virtual world environments (2014)
Presentation / Conference
Falconer, L., & Gil Ortega, M. C. (2014, March). The effects of group dynamics on learning in virtual world environments. Paper presented at 4th Global Conference on Experiential Learning in Virtual Worlds, Prague, Czech Republic

The MA Education in Virtual Worlds is an entirely online programme that facilitates the study of virtual world environments as places where learning can take place. The synchronous tutorials, workshops and seminar sessions all take place in the virt... Read More about The effects of group dynamics on learning in virtual world environments.

Metaxis: the transition between worlds and the consequences for education (2011)
Presentation / Conference
Falconer, L. (2011, November). Metaxis: the transition between worlds and the consequences for education. Presented at Innovative Research in Virtual Worlds, University of Coventry

Metaxis (or metaxy) is the word used by Plato to describe the condition of “in-betweenness” that is one of the characteristics of being human. In particular, Plato applied it to spirituality, describing its location as being between the human and th... Read More about Metaxis: the transition between worlds and the consequences for education.

Online simulation of real life experiences (2009)
Presentation / Conference
Falconer, L., & Frutos-Perez, M. (2009, November). Online simulation of real life experiences. Paper presented at National Workshop on Learning in Immersive Worlds, Coventry University, UK

The technology enhanced learning (TEL) strategy being developed by the University is focussing upon the use of online technologies to support learning through simulated experiences in a range of subject areas, using both “Web 1.0” and “Web 2.0” techn... Read More about Online simulation of real life experiences.

Learning together and learning alone in Second Life (2008)
Presentation / Conference
Falconer, L., Frutos-Perez, M., Billingham, O., & Street, D. (2008, November). Learning together and learning alone in Second Life. Presented at ReLive 08, Open University, Milton Keynes, UK

A common complaint about virtual worlds is that when one visits them there is no one there and nothing to do. Virtual worlds offer interesting potential for collaborative learning events, but it is less obvious how they can enhance individual learni... Read More about Learning together and learning alone in Second Life.

Redesigning the research methods curriculum (2008)
Presentation / Conference
Falconer, L., & Street, D. (2008, February). Redesigning the research methods curriculum. Poster presented at HP TFT Worldwide Conference, San Diego, California, USA

This project aims to redesign the research methods curriculum for the disciplines of mathematics, statistics and information technology (IT) by integrating online learning support into the classroom. In most online learning environments learning mat... Read More about Redesigning the research methods curriculum.

The technology boundary: A strategy for bridging the gap (2005)
Presentation / Conference
Falconer, L. (2005, September). The technology boundary: A strategy for bridging the gap. Presented at ALT-C 2005, Manchester, UK

The aim of this demonstration is to promote discussion regarding strategies that enable teachers to concentrate upon the pedagogy of e-learning design, rather than how to cope with technology. The domains of academia and technology have traditionall... Read More about The technology boundary: A strategy for bridging the gap.

Using metaphor as a navigation device in e-learning (2004)
Presentation / Conference
Falconer, L., & Aburrow, Y. (2004, September). Using metaphor as a navigation device in e-learning. Presented at ALT-C 2004, Exeter, UK

ALT-C 2004 Using metaphor as a navigation device in e-learning design Liz Falconer and Yvonne Aburrow Background Recognition that an electronic resource could assist in the t&l of research methods as it is a widespread subject taught in HEIs an... Read More about Using metaphor as a navigation device in e-learning.