Skip to main content

Research Repository

Advanced Search

All Outputs (33)

Engaging children with engineering through the use of Minecraft (2024)
Presentation / Conference
Hobbs, L., & Behenna, S. (2024, February). Engaging children with engineering through the use of Minecraft. Presented at IMechE Regional Education Officers Meeting, Manchester, UK

An invited presentation and demonstration at the IMechE Regional Education Officers Meeting, on Science Hunters projects using Minecraft to engage children with engineering.

‘Make sure to stay safe’: Using art and trust to navigate research collaborations through an evolving social crisis (2023)
Presentation / Conference
Webber, A., Jones, V., Gorell Barnes, L., Fogg Rogers, L., Williams, S., McEwen, L., …Gopinath, D. (2023, April). ‘Make sure to stay safe’: Using art and trust to navigate research collaborations through an evolving social crisis. Paper presented at Public Communication of Science & Technology, Rotterdam, The Netherlands

Effective communication and engagement around a global pandemic require a thorough understanding of perceptions and experiences of affected groups. Children were significantly impacted by mitigation measures during COVID-19, yet their voices were sel... Read More about ‘Make sure to stay safe’: Using art and trust to navigate research collaborations through an evolving social crisis.

Seeing through the fog – stories of social shocks to empower youth voice and leadership (2023)
Presentation / Conference
Webber, A., Jones, V., Gorell Barnes, L., Fogg Rogers, L., McEwen, L., Williams, S., …Gopinath, D. (2023, April). Seeing through the fog – stories of social shocks to empower youth voice and leadership. Paper presented at Public Communication of Science & Technology, Rotterdam, The Netherlands

The UN Convention of the Rights of the Child (Article 12) clearly states that children have the right to be to be heard and to have their views taken seriously. However, their voices are seldom listened to or considered in policy making and policy de... Read More about Seeing through the fog – stories of social shocks to empower youth voice and leadership.

Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’ (2022)
Presentation / Conference
McEwen, L., Webber, A., Gorell Barnes, L., Gopinath, D., Hobbs, L., Deave, T., …Fogg Rogers, L. (2022, December). Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’. Presented at UK Alliance for Disaster Research Annual Conference 2022, Edinburgh Climate Change Institute (ECCI)

Children are unheard voices within the COVID-19 pandemic. We are unaware how intersections of complex factors in specific social settings have impacted their perceptions and are determining what ‘recovery’ means. ‘Voices in a Pandemic: Children’s Loc... Read More about Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’.

Inclusive exploration of sustainable goals and solutions through Minecraft (2022)
Presentation / Conference
Hobbs, L., Bentley, S., Behenna, S., & Stevens, C. (2022, August). Inclusive exploration of sustainable goals and solutions through Minecraft. Presented at SEEDS 2022. International Conference for Sustainable Ecological Engineering Design for Society, University of the West of England

Science Hunters has successfully used the computer game Minecraft to engage children with science since 2014, using a specific approach that promotes learning within the framework of defined topics, whilst encouraging exploration of the elements that... Read More about Inclusive exploration of sustainable goals and solutions through Minecraft.

The power of picture books: A pandemic tool to recovery (2022)
Presentation / Conference
Jones, V., McEwen, L., Gorell Barnes, L., Webber, A., William, S., Hobbs, L., …Deave, T. (2022, July). The power of picture books: A pandemic tool to recovery. Presented at UK Literary Association International Conference 2022, Birmingham

This paper draws on 18 months of interdisciplinary research in partnership with Schools and Early Years settings across some of the most socially disadvantaged areas of Bristol, funded by the AHRC. The interdisciplinary team undertook an art based re... Read More about The power of picture books: A pandemic tool to recovery.

Exploring engineering solutions to environmental hazards through Minecraft (2022)
Presentation / Conference
Hobbs, L., Bentley, S., Behenna, S., & Stevens, C. (2022, May). Exploring engineering solutions to environmental hazards through Minecraft. Paper presented at EGU General Assembly 2022

Since 2014, Science Hunters (1,2) has successfully used the computer game Minecraft to engage children with Science, Technology, Engineering and Maths, and particularly geoscience (3), through a defined approach which allows exploration in line with... Read More about Exploring engineering solutions to environmental hazards through Minecraft.

Using mapping to explore experiences of the pandemic with 3-11 year olds (2022)
Presentation / Conference
Jones, V., McEwen, L., Webber, A., Gorell Barnes, L., Gopinath, D., Hobbs, L., …Fogg Rogers, L. (2022, January). Using mapping to explore experiences of the pandemic with 3-11 year olds. Presented at Geography Teacher Educators Conference, Online

This paper will draw on ongoing research funded by AHRC which works with 5 schools / Early Year centres in some of the most socio-economically deprived areas of Bristol. It will reflect on how we have used maps as a way of exploring children's experi... Read More about Using mapping to explore experiences of the pandemic with 3-11 year olds.

Catch 22 - improving visibility of women in science and engineering for both recruitment and retention (2021)
Presentation / Conference
Fogg Rogers, L., & Hobbs, L. (2021, May). Catch 22 - improving visibility of women in science and engineering for both recruitment and retention. Presented at PCST 2020+1, Online

There is a significant under-representation of women in STEM which is damaging societal progress for democratic, utilitarian, and equity reasons. However, changing stereotypes in STEM requires a solution denied by the problem – more visible female ro... Read More about Catch 22 - improving visibility of women in science and engineering for both recruitment and retention.

The virtual Natural History Museum: Placing digitized collections back within a museum context (2020)
Presentation / Conference
Marshall, D., Hobbs, L., Bird, H., & Bird, C. (2020, October). The virtual Natural History Museum: Placing digitized collections back within a museum context. Paper presented at GSA 2020 Connects Online

As digitization of museum collections becomes more prevalent, the question of how to utilize such resources becomes increasingly pertinent. Digital collections predominantly exist as queryable databases designed for the retrieval of specific data by... Read More about The virtual Natural History Museum: Placing digitized collections back within a museum context.

Exploring space using Minecraft (2020)
Presentation / Conference
Hobbs, L., Bentley, S., Stevens, C., & Hartley, J. (2020, May). Exploring space using Minecraft. Poster presented at Space Science in Context, Virtual conference

Space can fascinate children from an early age, presenting a key opportunity to engage them with Science, Technology, Engineering and Maths (STEM). Minecraft is an extremely popular construction-based computer game with parallels and analogies to rea... Read More about Exploring space using Minecraft.

Communicating STEM through Minecraft (2019)
Presentation / Conference
Hobbs, L., Bentley, S., & Stevens, C. (2019, June). Communicating STEM through Minecraft. Presented at SciComm Southwest, Bristol

Science Hunters uses the computer game Minecraft to engage children with Science, Technology, Engineering and Maths, utilising elements such as an all-female core team to boost representation in STEM for girls, the accessibility and popularity of the... Read More about Communicating STEM through Minecraft.

A global database and grading system for the deposition of supraglacial volcanic airfall (2019)
Presentation / Conference
Hobbs, L., Gilbert, J., Lane, S., & Loughlin, S. (2019, March). A global database and grading system for the deposition of supraglacial volcanic airfall. Poster presented at Lancaster Volcano-ice Gathering 2019, Lancaster, England

Volcanic airfall (defined here as any material, such as volcanic ash, that falls from an eruption plume and cools before deposition) lands on glaciers, ice sheets, permafrost and snowfields worldwide. The interactions between these deposits and glaci... Read More about A global database and grading system for the deposition of supraglacial volcanic airfall.

MI STEM: Improving visibility of minorities at STEM events (2018)
Presentation / Conference
Fogg Rogers, L., & Hobbs, L. (2018, December). MI STEM: Improving visibility of minorities at STEM events. Presented at Science in Public 2018, Cardiff, Wales

Improving visibility of minorities at STEM events

Making STEM for everyone: Reaching under-served audiences (2018)
Presentation / Conference
Hobbs, L., & Fogg Rogers, L. (2018, January). Making STEM for everyone: Reaching under-served audiences. Presented at Association for Science Education, Birmingham, England

Three projects which use evidence- and research-based practice to engage and support three under-served audiences: children with SEN; young carers; and girls in engineering. Our outcomes offer findings and insights into engaging these audiences and m... Read More about Making STEM for everyone: Reaching under-served audiences.

Engaging an under-represented group through science and textile crafts: Science from the Start young carer workshops at Cotton On (2018)
Presentation / Conference
Hobbs, L., & Ollerenshaw, K. (2018, January). Engaging an under-represented group through science and textile crafts: Science from the Start young carer workshops at Cotton On. Presented at Association for Science Education Annual Conference, Birmingham, England

Three projects which use evidence- and research-based practice to engage and support three under-served audiences: children with SEN; young carers; and girls in engineering. Our outcomes offer findings and insights into engaging these audiences and m... Read More about Engaging an under-represented group through science and textile crafts: Science from the Start young carer workshops at Cotton On.

Women like me: Role modelling and outreach for women and girls in engineering (2018)
Presentation / Conference
Fogg Rogers, L., & Hobbs, L. (2018, January). Women like me: Role modelling and outreach for women and girls in engineering. Presented at Association for Science Education, Birmingham, England

Three projects which use evidence- and research-based practice to engage and support three under-served audiences: children with SEN; young carers; and girls in engineering. Our outcomes offer findings and insights into engaging these audiences and m... Read More about Women like me: Role modelling and outreach for women and girls in engineering.

Science hunters: Widening participation through computer games (2018)
Presentation / Conference
Hobbs, L. (2018, January). Science hunters: Widening participation through computer games. Presented at Association for Science Education Annual Conference, Birmingham, England

Three projects which use evidence- and research-based practice to engage and support three under-served audiences: children with SEN; young carers; and girls in engineering. Our outcomes offer findings and insights into engaging these audiences and m... Read More about Science hunters: Widening participation through computer games.

Science Hunters - using Minecraft as an engagement tool (2017)
Presentation / Conference
Hobbs, L. (2017, November). Science Hunters - using Minecraft as an engagement tool. Presented at Curiosity Connections 2017, Bristol, UK

Science Hunters is an outreach project based in Lancaster Environment Centre, Lancaster University, which uses Minecraft to engage children in science learning and environmental science research. We offer opportunities across all year groups in schoo... Read More about Science Hunters - using Minecraft as an engagement tool.

Science fun for children with SEND: Engaging through computer games (2017)
Presentation / Conference
Hobbs, L. (2017, January). Science fun for children with SEND: Engaging through computer games. Presented at Association for Science Education Conference 2017, Reading, UK

Practical and fun ways to engage children with SEND with science learning, inside and outside of school.