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All Outputs (2)

Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues (2016)
Journal Article
Ward, T., Falconer, L., Frutos-Perez, M., Williams, B., Johns, J., & Harold, S. (2016). Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues. British Journal of Educational Technology, 47(5), 918-931. https://doi.org/10.1111/bjet.12307

© 2015 British Educational Research Association This study compares online simulation in Second Life® (Linden Labs, San Francisco, California, USA) with equivalent face-to-face activities for three scenarios. The intention was that the three sets of... Read More about Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues.

Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces (2016)
Journal Article
Falconer, L., Savin-Baden, M., & Falconer, L. (2016). Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces. Interactive Learning Environments, 24(5), 991-1003. https://doi.org/10.1080/10494820.2015.1128212

© 2016 Taylor & Francis. ABSTRACT: Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the na... Read More about Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces.