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All Outputs (8)

Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety (2018)
Journal Article
King, D., Tee, S., Falconer, L., Angell, C., Holley, D., & Mills, A. (2018). Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety. Nurse Education Today, 71, 7-9. https://doi.org/10.1016/j.nedt.2018.08.002

© 2018 The advancements in and affordability of technologies offer increasing opportunities to modernise healthcare education into packages developed to meet the expectations and requirements of the digital generation. Purposefully designed and teste... Read More about Virtual health education: Scaling practice to transform student learning: Using virtual reality learning environments in healthcare education to bridge the theory/practice gap and improve patient safety.

Review of Savin-Baden M. (2015). Rethinking learning in an age of digital fluency: Is being digitally tethered a new learning nexus? (2018)
Journal Article
Falconer, L. (2019). Review of Savin-Baden M. (2015). Rethinking learning in an age of digital fluency: Is being digitally tethered a new learning nexus?. https://doi.org/10.1007/s42438-018-0014-7

Being connected through online and digital technologies has become increasingly commonplace over the past 20 years, but our understanding of the effect this has on where and how people learn has tended to be patchy at best. In Rethinking Learning in... Read More about Review of Savin-Baden M. (2015). Rethinking learning in an age of digital fluency: Is being digitally tethered a new learning nexus?.

Experiencing sense of place in virtual and physical Avebury (2017)
Journal Article
Falconer, L. (2017). Experiencing sense of place in virtual and physical Avebury. Personal and Ubiquitous Computing, 21(6), 977-988. https://doi.org/10.1007/s00779-017-1064-7

This paper discusses the findings from a project to construct a simulation of Avebury Henge, a Late Neolithic/Early Bronze Age monument in SW Britain, in a 3D, virtual world environment. The aims of the study were to explore the archaeological resear... Read More about Experiencing sense of place in virtual and physical Avebury.

Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces (2016)
Journal Article
Falconer, L., Savin-Baden, M., & Falconer, L. (2016). Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces. Interactive Learning Environments, 24(5), 991-1003. https://doi.org/10.1080/10494820.2015.1128212

© 2016 Taylor & Francis. ABSTRACT: Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the na... Read More about Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces.

Learning spaces in virtual worlds: bringing our distance students home (2015)
Journal Article
Gil Ortega, M. C., & Falconer, L. (2015). Learning spaces in virtual worlds: bringing our distance students home. Journal of Applied Research in Higher Education, 7(1), 83-98. https://doi.org/10.1108/JARHE-02-2014-0026

© 2015, © Emerald Group Publishing Limited. Purpose – Distance learning (DL) programmes are becoming increasingly popular in higher education. Overcoming feelings of isolation that may occur due to the reduced support available, the few possibilities... Read More about Learning spaces in virtual worlds: bringing our distance students home.

Exploring the learning potential of acoustic design in 3D virtual environments (2015)
Journal Article
Falconer, L., & Green, J. (2015). Exploring the learning potential of acoustic design in 3D virtual environments. Literacy Information and Computer Education Journal, 6(1), 1273-1276

This paper discusses the current research and understanding of the effects of audio environments on learning, with a particular focus on the affordances of the effects in computer-generated, 3D virtual environments and virtual worlds. Both sound and... Read More about Exploring the learning potential of acoustic design in 3D virtual environments.

Weak and strong publics: Drawing on Nancy Fraser to explore parental participation in neonatal networks (2014)
Journal Article
Gibson, A., Lewando-Hundt, G., & Blaxter, L. (2014). Weak and strong publics: Drawing on Nancy Fraser to explore parental participation in neonatal networks. Health Expectations, 17(1), 104-115. https://doi.org/10.1111/j.1369-7625.2011.00735.x

Aims We draw on the work of Nancy Fraser, and in particular her concepts of weak and strong publics, to analyze the process of parental involvement in managed neonatal network boards. Background Public involvement has moved beyond the individual leve... Read More about Weak and strong publics: Drawing on Nancy Fraser to explore parental participation in neonatal networks.

Situated learning in accident investigation: A virtual world simulation case study (2013)
Journal Article
Falconer, L. (2013). Situated learning in accident investigation: A virtual world simulation case study. International Journal of Learning Technology, 8(3), 246-262. https://doi.org/10.1504/IJLT.2013.057062

Educators have increasingly been drawn to virtual worlds to investigate their potential for enhancing teaching and learning. This case study describes, discusses and evaluates the experiences of postgraduate environmental health students undertaking... Read More about Situated learning in accident investigation: A virtual world simulation case study.