“I cut it and I… well now what?”: (Un)collaborative language in timed puzzle games
(2019)
Book Chapter
Language, in its production and reception, allows us to perform collaborative tasks. These tasks may involve language solely, such as the sentencing of a criminal by a judge, or by using language alongside physical actions. In the world of video gami... Read More about “I cut it and I… well now what?”: (Un)collaborative language in timed puzzle games.