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All Outputs (6)

North + South (2007)
Book Chapter
Buchheim, Y. (2007). North + South. In R. Blackson (Ed.), North + South (40-43). Reg Vardy Gallery

North + South is an unprecedented collaborative project that explores who we think we are and what, in the twenty-first century, England stands for. Staged across six unique exhibitions, in galleries at the northern and southernmost ends of England,... Read More about North + South.

New lamps for old: Photography, obsolescence and social change (2007)
Book Chapter
Henning, M. (2007). New lamps for old: Photography, obsolescence and social change. In C. R. Acland (Ed.), Residual Media (48-65). Minneapolis: University of Minnesota Press

This essay was commissioned by Charles Acland following an abstract submitted in response to his call for papers. It comprises a development of previous work on media as preservation technologies, presented in conference papers in 2000 (The Social Co... Read More about New lamps for old: Photography, obsolescence and social change.

Otto Neurath (2007)
Book Chapter
Henning, M. (2007). Otto Neurath. In G. Ritzer (Ed.), Blackwell Encyclopedia of Sociology. Blackwell. https://doi.org/10.1111/b.9781405124331.2007.x

This is a 1000 word biography of Otto Neurath, looking at his contribution to sociology and contrasting older critiques of his work, which severely affected his reputation, with the concepts and ideas that have emerged in recent accounts.

Playing with nonhumans: digital games as technocultural form (2007)
Book Chapter
Giddings, S. (2007). Playing with nonhumans: digital games as technocultural form. In S. de Castell, & J. Jenson (Eds.), Worlds in Play: International Perspectives on Digital Games Research. New York: Peter Lang

Game studies has yet to engage with a sustained debate on the implications of its fundamentally technologically based foundation – i.e. the ‘digitality’ of digital games. This essay calls for such a debate and offers some initial thoughts on issues a... Read More about Playing with nonhumans: digital games as technocultural form.