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All Outputs (5)

It was a "mascara runnin’ kinda day": Oprah Winfrey, confession, celebrity and the formation of trust (2007)
Book Chapter
Wilson, S. (2007). It was a "mascara runnin’ kinda day": Oprah Winfrey, confession, celebrity and the formation of trust. In V. Bakir, & D. Barlow (Eds.), Communication in the Age of Suspicion: Trust and the Media (167-176). Basingstoke, Hampshire: Palgrave Macmillan

Oprah Winfrey is a very popular figure in contemporary American culture. Often described as 'authentic', the chapter explores the ways in which Winfrey deploys confessional practices on her TV talk show as a means to engender trust.

New lamps for old: Photography, obsolescence and social change (2007)
Book Chapter
Henning, M. (2007). New lamps for old: Photography, obsolescence and social change. In C. R. Acland (Ed.), Residual Media (48-65). Minneapolis: University of Minnesota Press

This essay was commissioned by Charles Acland following an abstract submitted in response to his call for papers. It comprises a development of previous work on media as preservation technologies, presented in conference papers in 2000 (The Social Co... Read More about New lamps for old: Photography, obsolescence and social change.

Otto Neurath (2007)
Book Chapter
Henning, M. (2007). Otto Neurath. In G. Ritzer (Ed.), Blackwell Encyclopedia of Sociology. Blackwell. https://doi.org/10.1111/b.9781405124331.2007.x

This is a 1000 word biography of Otto Neurath, looking at his contribution to sociology and contrasting older critiques of his work, which severely affected his reputation, with the concepts and ideas that have emerged in recent accounts.

Playing with nonhumans: digital games as technocultural form (2007)
Book Chapter
Giddings, S. (2007). Playing with nonhumans: digital games as technocultural form. In S. de Castell, & J. Jenson (Eds.), Worlds in Play: International Perspectives on Digital Games Research. New York: Peter Lang

Game studies has yet to engage with a sustained debate on the implications of its fundamentally technologically based foundation – i.e. the ‘digitality’ of digital games. This essay calls for such a debate and offers some initial thoughts on issues a... Read More about Playing with nonhumans: digital games as technocultural form.