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“I cut it and I… well now what?”: (Un)collaborative language in timed puzzle games (2019)
Book Chapter
Rudge, L. A. (2019). “I cut it and I… well now what?”: (Un)collaborative language in timed puzzle games. In A. Ennslin, & I. Balteiro (Eds.), Approaches to Videogame Discourse: Lexis, Interaction, Textuality (178-200). Bloomsbury Publishing

Language, in its production and reception, allows us to perform collaborative tasks. These tasks may involve language solely, such as the sentencing of a criminal by a judge, or by using language alongside physical actions. In the world of video gami... Read More about “I cut it and I… well now what?”: (Un)collaborative language in timed puzzle games.