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All Outputs (6)

A manifesto for slow immersion (2023)
Physical Artefact
Abba, T., & Clark, S. A manifesto for slow immersion. [Print]. Online

Conceived as an answer to the question - how can we curate complex relationships in immersive narratives? This manifesto was presented at ZIPSCENE in Prague (Nov 2023) and distributed to attendees.

From bitter ground (2023)
Digital Artefact
Abba, T. (2023). From bitter ground. [Book, website]

From Bitter Ground is an experience that weaves between the printed page, a building that cannot possibly exist, and your presence within the whole work. Taking the form of a set of books delivered to each of 2 readers, the work subsequently cons... Read More about From bitter ground.

These Pages Fall Like Ash (2016)
Other
Abba, T., Speakman, D., Gaiman, N., & Harkaway, N. (2016). These Pages Fall Like Ash

The work comprises an original fiction by Tom Abba and Circumstance, with input from writers Neil Gaiman and Nick Harkaway. Twin cities, one imagined as parallel to another, real site, each possess distinct rules and cultures, details of which are pr... Read More about These Pages Fall Like Ash.

This is Not a Book (2016)
Other
Abba, T., & Bjarnason, B. (2016). This is Not a Book

Writing in the age of the web

The (mal)content generation: media practice in the digital environment (2008)
Presentation / Conference
Crofts, C., Abba, T., Hadzi, A., & Mapplebeck, V. (2008, January). The (mal)content generation: media practice in the digital environment. Presented at Practice Section Panel at MeCCSA 2008, University of Cardiff

In my role as Practice Section chair of MeCCSA I organised and chaired this panel bringing practice researchers and teachers together to discuss the impact of digital "content" on the field of media practice teaching and research.

MeiGeist (2008)
Other
Abba, T., & Grain, H. (2008). MeiGeist

The Alternate Reality Game funded by this AHRC Knowledge Catalyst Award presented a science-fiction narrative, set in the present day, in which the audience plays a key role in progressing and participating in the story. The audience or 'players' con... Read More about MeiGeist.