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All Outputs (24)

Assisting people with Autism Spectrum Disorder through technology (2020)
Book Chapter
Newbutt, N. (2018). Assisting people with Autism Spectrum Disorder through technology. In A. Tatnall (Ed.), Encyclopedia of Education and Information Technologies (1-35). Switzerland: Springer

This chapter seeks to provide a review and overview of technology that has been used to support autistic people. The aim of this chapter is to provide an overview of technology used by autistic groups contextually and historically. Materials covere... Read More about Assisting people with Autism Spectrum Disorder through technology.

Using virtual reality head-mounted displays with autistic children: Views, experiences and future directions (2019)
Journal Article
Newbutt, N., Bradley, R., & Conley, I. (2020). Using virtual reality head-mounted displays with autistic children: Views, experiences and future directions. Cyberpsychology, Behavior, and Social Networking, 23(1), 23-33. https://doi.org/10.1089/cyber.2019.0206

This article seeks to place children on the autism spectrum at the centre of a study examining the potential of virtual reality head-mounted displays used in classrooms. In doing so we provide data that addresses three important and often overlooked... Read More about Using virtual reality head-mounted displays with autistic children: Views, experiences and future directions.

Using virtual reality with autistic pupils (2018)
Other
Newbutt, N. (2018). Using virtual reality with autistic pupils. https://network.autism.org.uk/knowledge/insight-opinion/using-virtual-reality-autistic-pupils

In the guide Nigel explores the two main options for VR-HMD; HTC Vive and cardboard VR with a smartphone/device. Focussing on the cardboard VR option, he then offers some guidance on using this technology with autistic pupils and recommends some cont... Read More about Using virtual reality with autistic pupils.

Towards a framework for implementation of virtual reality technologies in schools for autistic pupils (2018)
Conference Proceeding
Newbutt, N., & Cobb, S. (2018). Towards a framework for implementation of virtual reality technologies in schools for autistic pupils. In P. Standen, S. Cobb, D. Brown, P. Gamito, & K. Appiah (Eds.),

Virtual reality and associated technologies offer unique potential for learning in special educational contexts. Research studies have demonstrated applications of collaborative VR for encouraging and enabling children with autism to communicate and... Read More about Towards a framework for implementation of virtual reality technologies in schools for autistic pupils.

Listening to the user's voice: Designing a museum application for children with autism (2017)
Presentation / Conference
Magkafa, D., & Newbutt, N. (2017, June). Listening to the user's voice: Designing a museum application for children with autism. Poster presented at Innovative Technologies for Autism Spectrum Disorders (ITASD), Valencia

This study seeks to understand the design requirements reported by two autistic groups by co-designing an ‘app’ with the aim of delivering a meaningful museum experience. The objective of engaging an autistic group in the co-design is due to a lack o... Read More about Listening to the user's voice: Designing a museum application for children with autism.

The use of virtual worlds in schools: A methodology and framework (2012)
Presentation / Conference
Newbutt, N., & Parsons, S. (2012, July). The use of virtual worlds in schools: A methodology and framework. Poster presented at 1st International Conference: Information Technology for Autism Spectrum Disorders, Valencia, Spain

A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition (2010)
Book Chapter
Newbutt, N., & Donegan, M. (2010). A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition. In AACE (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (1998-2003). Association for the Advancement of Computing in Education (AACE)

Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions (2009)
Book Chapter
Newbutt, N., Flynn, R., & Kinchington, F. (2009). Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In J. Uhomoibhi, M. Ross, & G. Staples (Eds.), INSPIRE XIV: Technology Supported Education and Process Improvement (21-32). British Computer Society

Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment (2008)
Book Chapter
Newbutt, N., Flynn, R., & Penwill, G. (2008). Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. In C. Bonk (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (3028-3033). Chesapeake: Association for the Advancement of Computing in Education (AACE)

The use of commercial game technology to teach video production – some initial results (2007)
Book Chapter
Flynn, R., Newbutt, N., Dastbaz, M., & Jun Zhang, J. (2007). The use of commercial game technology to teach video production – some initial results. In C. Montgomerie, & J. Seale (Eds.), ED-MEDIA 2007: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (2002-2007). Chesapeake: Association for the Advancement of Computing in Education (AACE)